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I had made a physics program a long time ago. I would be able to help optimize if you wanted
(by Trenly 18 Jan 2017 17:25, posts: 3)
Hey, (aptly named) prgmTrouble here! I'm doing a high-quality physics program for my classmates...
(by prgmTrouble 18 Jan 2017 05:18, posts: 3)
Hey guys HG here! So the forums are always so quiet while people work on their stuff occasionally...
(by Heroic Gamer 18 Jan 2017 03:52, posts: 3)

How To: Get the most out of TI-BD
(by Trenly 03 Jan 2017 23:11)
Wiki Conventions
(by Trenly 16 Dec 2016 13:56)
TI-83 Sitemap
(by Trenly 15 Dec 2016 23:14)
Memory Leaks
(by kg583 02 Dec 2016 00:04)
The remainder( Command
(by kg583 27 Oct 2016 00:18)
The ClrDraw Command
(by kg583 25 Oct 2016 02:40)

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Featured Program Featured Challenge Recent Page Edits

Bunny Gotchi by James Kanjo

This is a virtual pet on your calculator. It will challenge your efforts to keep it alive, healthy and happy!

_Abe_ is working on a futuristic RPG with several abilities and a unique style of battle called Endland.

The game features a dynamic inventory system, a graphical overworld and battle engine, and supports standard RPG stuff.

(Read more...)

You must make a Connect 4 game with an intelligent AI that plays against a human, with the first player to get four in a row winning the game. Your game should follow the standard rules, including using 6 rows by 7 columns for board dimensions.

To determine the best AI, AI's will be played against each other via two calculators, and the champion AI will be declared as the winner program.


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Did You Know...

…that a memory leak is caused when you use a Goto/Lbl within a loop or If conditional to jump out of that control structure before the End command is reached?


The binomcdf( command calculates the binomial cumulative probability, either at a single value or for all values. This command can be used to replace seq( when used with cumSum(.

(Read more...)


When it comes to releasing a program, you want to make sure your program gets all of the attention that it deserves.

(Read more...)


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