Techniques
This article is part of the coding stage of the development cycle. |
There are various techniques you can use within your program in order to emulate different elements used in games and math. Here is a list of techniques you can use to accomplish all the elements of a good game and more.
- Advanced Data Structures
- Animation
- Assembly
- Compression Techniques
- Cryptography
- Custom Menus
- Custom Text Input
- Easy Map Making
- Friendly Graphing Window
- Graphics
- Grouping A Program
- Highscores
- Look-Up Tables
- Making Maps
- Movement in Maps
- Multiplayer
- Piecewise Expressions
- Program Protection
- Recursion
- Saving
- Self-Modifying Code (SMC)
- Subprograms
- Validation of User Input
<< Code Conventions | Overview | Commenting Code >> |
.