|
We're glad you came by, but you might find what you're looking for elsewhere. TI-Basic Developer is not the site it once was. While its information on commands and other calculator features remains almost second-to-none, its forum, archives, and even hosting service, Wikidot, have been decaying for years. The calculator community would love to see what you're working on, or help you in your next coding adventure, but TI-Basic Developer is no longer the place to do it. Instead, you should head over to Cemetech (primarily American) or TI-Planet (primarily international). Both are active, well-established forums with their own archives, chatrooms, reference material, and abundant coding tools and resources. We'll see you there, we hope. |
This article is part of the coding stage of the development cycle. |
There are various techniques you can use within your program in order to emulate different elements used in games and math. Here is a list of techniques you can use to accomplish all the elements of a good game and more.
- Advanced Data Structures
- Animation
- Assembly
- Compression Techniques
- Cryptography
- Custom Menus
- Custom Text Input
- Easy Map Making
- Friendly Graphing Window
- Graphics
- Grouping A Program
- Highscores
- Look-Up Tables
- Making Maps
- Movement in Maps
- Multiplayer
- Piecewise Expressions
- Program Protection
- Recursion
- Saving
- Self-Modifying Code (SMC)
- Subprograms
- Validation of User Input
| << Code Conventions | Overview | Commenting Code >> |
.
This article is part of the coding stage of the