TI-Basic Starter Kit

We're glad you came by, but you might find what you're looking for elsewhere.

TI-Basic Developer is not the site it once was. While its information on commands and other calculator features remains almost second-to-none, its forum, archives, and even hosting service, Wikidot, have been decaying for years. The calculator community would love to see what you're working on, or help you in your next coding adventure, but TI-Basic Developer is no longer the place to do it.

Instead, you should head over to Cemetech (primarily American) or TI-Planet (primarily international). Both are active, well-established forums with their own archives, chatrooms, reference material, and abundant coding tools and resources. We'll see you there, we hope.

Welcome to the TI-Basic Developer (TI|BD) Starter Kit! This tutorial is designed to help new TI-83 and TI-84 TI-Basic programmers get their feet off the ground. The tutorial is divided into chapters that each have their own focus, and is meant to be read in sequential order. If you have questions or get stuck, leave a post on the forums and somebody will assist you. Happy coding!

1. Getting Started

  1. Introduction to TI-Basic
  2. Overview of TI-Basic
  3. Your First Program
  4. Using Your Calculator
  5. Computer Setup (optional)
  6. Downloading Programs (optional)

2. The Basics of TI-Basic

  1. Variables
  2. Input and Output
  3. Logic and Conditions
  4. Labels
  5. Loops
  6. Ans
  7. Summary
  8. Exercises
  9. Sample Program: Guessing Game

3. Creating Games

  1. More on the Home Screen
  2. Using getKey
  3. Movement
  4. The Game Loop
  5. Data Types (Intro)
  6. Data Types (Lists)
  7. Data Types (Matrices)
  8. Data Types (Strings)
  9. Random Numbers
  10. Summary
  11. Exercises
  12. Sample Program: Chase the Star

4. Advanced Graphics

  1. Introduction to the Graph Screen
  2. Drawing Points and Pixels
  3. Graph Format Settings
  4. Drawing More Shapes
  5. Text and Text Sprites
  6. Using Pictures
  7. Summary
  8. Exercises
  9. Sample Program: Pong

5. Math Functions

  1. Introduction to Math
  2. Operators
  3. Numbers Menu
  4. Powers and Exponentials
  5. Probability
  6. Trigonometry
  7. Complex Numbers
  8. Summary
  9. Exercises
  10. Sample Program: Analog Clock

6. Optimization

  1. What is Optimization?
  2. Displaying Text
  3. Variables
  4. Math Operations
  5. Logic Operations
  6. Conditionals
  7. Loops
  8. Optimization: The Graph Screen
  9. Summary
  10. Exercises

7. Putting It All Together

  1. Review
  2. What next?
  3. Project Ideas
  4. Command Cheat Sheet
  5. Example Routines
  6. Troubleshooting
  7. Downloads

8. Miscellaneous

  1. Tips & Tricks
  2. Variable Tips
  3. Productivity Tips
  4. Coding Pitfalls
  5. TI-Basic Bugs
  6. Programmer Indicators

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