Throughout my time as a TI-BASIC programmer, the majority of the games created in this language fall in one of two categories.
A. The game is poorly created and slow to the point it isn't any fun. Or…
B. The game is too ambitious and tries to be something the language simply cannot do, like a very fluid fast-paced platformer.
This is not one of those games. Cookie Clicker 2 by kdnooij is a PERFECT example of an excellent game made in TI-BASIC. The concept is very simple, the controls straightforward, but most of all, it is REASONABLE. The author does not try to create a groundbreaking model that excels the limitations of the language, nor does he blow the game out of proportion by trying something as intense such as a 1st person shooter.
Instead, he takes what he has and makes something awesome out of it. THAT is what I believe TI-BASIC programmers should aim for nowadays. Sure, it's fun trying to push yourself to create intensive-RAM gameplay and pushing your goals higher, but come on, they're just calculators. Not monster-gaming computers. xD
I do have a few criticisms with the program though. For instance, the second screen has numbers too long for the boxes they contain. They look very buggy and low-quality, as well as drastically reducing the readability of these numbers when they're combined together. I suggest for the author to truncate them, replacing 40,000 with 40E3, 200,000 with 200E3, and so-forth. Also, the last option on the 1st screen with the pickaxe (I believe it's the Cookie Mine?) is actually 10,000, instead of 1000 of what it says. It also should be truncated to 10E3.
And I do admit, a readme.txt would be very useful. You can't view the help page in the menu if the game has been started already, which would be the case for the majority of players.
So overall, excellent graphics, very fast and fluid gameplay, and an absolutely perfect game concept for the TI-84+. I look forward to seeing what else kdnooij has up his sleeve. ^.^