So I am new to Axe, but definitely not new to Ti-Basic. I was wondering how appvars work. I know they are a file and stuff, but how do you write to them? What can they hold? Can they hold more than one thing?
Also, how do you do sprites larger than 8x8? I figured out how to do the multiple sprites in one picture thing with the pointer for grayscale improvements, but in Cookie Clicker Axe's source code, the cookies sprite is like 32x32. How is this done? I tried making a 32x32 sprite but it didn't work.
EDIT: After looking into the source code further, I found that it was a Bitmap and not a Pt-On or whatever. I edited my code to do that, but the result looked nothing like what I had programmed my sprite to look like. Is there a different hex format? Is there a tool to convert pixel art into bitmap hex?
I have an 84+se