Don't really have any topic in mind, just curious.
I've got three projects in my queue at the moment (in no particular order):
- Updating FLOW. Just general bug fixes and feature improvements. Might even add a 10x10 pack at some point.
- Basic RPG Engine. Once the general engine is finished, I'll be able to adapt into a game which on paper is looking to emulate Skyrim in a lot of ways. Its still a bit of a ways out, though.
- Unlimited Precision Calculator. Using strings to perform calculations with an arbitrary number of digits. There are some cool algorithms out there for doing these calculations and its a bit of technical programming I haven't done in a while, which is fun.
The solution to a complex problem is often a simple answer.
BOOST, a multiplayer PvP battle game.
Burst, a web based Soundodger game.
Some wallpapers I made for the game Supermechs.
I've been working on a simple Invisible Maze game for CSE/CE calculators on the home screen. I want there to be at least 10 mazes, but right now I have 2. The mazes are stored in matrix variables. I created the framework for the rest of the game a while back, so it needs some work to be fully optimized, but I would like to have it in the archives before 2019.
I don't have any projects going on right now, but I am finishing up KermMartian's book on programming the monochrome calculators. Besides that I've been divided between learning z80 assembly and figuring out how to use a command line since it's absolutely essential to write assembly programs and generally helpful for a bunch of other things. Lastly I'm studying to get a commercial radio operator's license since it will be helpful in getting a job in my desired career field — avionics.
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