Real Time Variable Output Projectile Emitter
Basically its a gun that you can shoot, and each bullet is added to the screen (Kinda like phoinix) . I guess it would have to use some sort of list or other cumulative data structure. And then the program would simulate every projectile every frame, no mater the number of projectiles. Hence the name, variable output projectile emitter.
Real time just means that the algorithm is executed by looping it over and over again. So it could be used as a subprogram for another game. Each execution would advance every projectile on the screen 1 pxl.
I know basic will not be able to do this very effectively, but any ideas for implementation?