I created this forum to collect information on animations. I play games that involve graphics such as a circle moving across the screen, bouncing off a wall, and continuing its course. I know a little more than the basics of programming, but do not understand how to do things like this. If anyone could reply with instructions, I would be forever grateful, as this seems like a basic building block in the development of Arcade Games.
There is an entire page on animation. It can give you a good start.
I've already read that, but thanks. I was interested in learning more of what's not on there, such as the graphics portion of it (I.e shooting and bouncing balls of walls)
In TI-Basic animations should be kept as low as possible because of the slow processors. Moreover you can't really create animated elements (ex.: Flashing cursor, loading animations,…) because the calculators follow your code line by line (i.e. no multitasking).
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Meh…it's just more difficult but in general you are correct. It's not impossible but to do it well likely needs assembly or at least Hybrid BASIC.
Actually, the graphics routines could be a lot faster and more powerful with proper coding. I wish I had the source code for the OS because I would love to get in there and update the graphing and drawing commands x.x
But yeah, graphics can be a pain in BASIC. The whole Techniques section of the site is loaded with ways to make graphics, not just the Animation page including things many BASIC programmers never think of or use. For example, text sprites :
(screenshot from ztrumpet's tutorial on Vertical Text Sprites)
47%? Take a look and try to imagine how cool 100% will be. This has won zContest 2011 and made news on TICalc. This compromise between Assembly and BASIC parses like BASIC and is fast like assembly. Grammer 2