A question. Would it be better to spend a lot of time making a long RPG with ASCII graphics, or spend a lot of time making a RPG with better graphics? The plot/storyline isn't important here.
i woud recommend good graphics… i mean, with a list routine it doesnt even take lots of memory…
It really depends on how long the RPG is. For example, some of DJ Omnimaga's RPG's have forty or fifty hours of gameplay (which is quite long for a calculator RPG), but they take 120KB of memory (not including the in-game RAM use).
I wouldn't even bother to make an RPG. There are over thousands of them and they all just blend in to become nothing. Unless you have something unique you can add to yours. Before doing an RPG I would find that something special that would make it worth a download and from there determine what would work best with it.
I think someone really needs to make an Multiplayer RPG that will have campaign, co-op, and 1v1 options.
Actually, I made a multiplayer RPG with a campaign, a bit of co-op, and some nice 1 on 1, but it disintigrated into junk with every update. My friend had made a better one, but never backed it up, and when he tried to make it multiplayer, he ran out of memory and lost track of which labels he had used. it is now lost to the abyss. I want to remake with some of the new things I have learned from this site, but making an RPG is TONS of work.
I am making an RPG that is going to have quite a large map. It is going to be long with a plot that is discovered during the game. I might add subplots, or other sort of 'missions' during the main objective. After that, I might look into creating an RPG or something that requires two calculaters, so it would be co-op.
Sounds good but to many RPGs now are dealing with graphics and maps and stuff. But this is called basic for a reason, ya some nice graphics are good and all, but what I miss is the in-depth game play. To many of the RPGs only buzz over the experience. I made my own start at a good one but never got to finishing. I think something like runescape (while it is not a good PC game) would be amazing if ported to the calculator. Instead of just one level why not a level for attack, defense, strength, hp, and magic? I was incorporating this into mine along with different towns and places to go. Although it takes up space, I'd rather play a text RPG with all sorts of skills than just another graphical RPG. Also RPGs with storylines aren't that fun because you have to follow the path. It's much more fun when you're on your own and you can choose who to attack and kill. Sort of like a free range RPG with simple graphics but in-depth skills would be what I see as a good RPG game, one I would like to create but I can never keep myself going.
Well, I just started, so there is time to change. Besides regular leveling up (HP), I have strength and mana. I could add leveling up in those areas too. As for lack of storyline, as I have noticed in Runescape, it gets to a point where there is nothing to do. I am concentrating on making the plot non-linear, with other objectives that can be completed in any order. After the main objective is completed, I might add a free, plot-less time to do what ever the game user wants.