so i was thinking of ways to store data for games that can take a long time and will have to be later continued, and i had the weirdest idea, the use of GDB. it would mess up the screen but you can access it as a LookUpTables at the beginning of the program. and you can archive it. it isn't used much by other programs, nor by users. with the exception of several window factors, you can store several pieces of data into one variable, much better than a string, and is more easily accessible than a appvar.
EDIT: it can also be used for player set options. (just popping more ideas out of my head :P)
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