This is an assembly program that will work similar to SetUpEditor, except it works for:
The program is 208 bytes, but if you love SetUpEditor, you will love this. If you aren't familiar with it, here is what it does:
It checks to see if the var exists. If not, it creates it.
It checks if the var is archived, if it is, it unarchives it.
This is great if you have no clue if the var exists or the user archived variables that your game needs. Examples of it in use are:
:Asm(prgmSETUPVAR :[B],prgmALPHA,Pic2,Pic3,Str1,Str7,[C] :<<rest of code>>
If you want to see it in action:
47%? Take a look and try to imagine how cool 100% will be. This has won zContest 2011 and made news on TICalc. This compromise between Assembly and BASIC parses like BASIC and is fast like assembly. Grammer 2