I'm sorry that I didn't answer earlier. I didn't have internet for a few days and then got break. I tried to answer using my cell phone (two times), but it didn't post it, so I guess my cell phone is incompatible with the forums :P.
The asm programs that I am using, work now, thanks (: I've changed the game to a SP, with some simple AI, though. Still got some questions:
-I would like to make the game uneditable and be able to run it while being archived, that way it doesn't slurp up that much RAM. Is that possible, and how is it possible? Note: the game has two classes: the menu and the game itself, which is run as an external subprogram. Do I have to paste them together, or are two classes okay then?
-Can I put all the asm commands in one file? (I use two: one that disables the done message and one that disables the 'run indicator'.
-This question has nothing to do with this program, but I've got a program that deletes all the real variables, clears all entries, clears my formulas, sets my graph screen to default size etc. It's nice to use after you've made some homework. I wanted to make it better to let it auto-shutdown and that's possible in asm, but that causes a memory leak (see code 1). My questions about this topic:
A. Will this take more of my batteries then simply shutting it off (2nd + on)? E.G. Is it something like sleeping mode and not total shutdown?
B. Will this memory leak be fixed if I turn the calculator back on? Or should I use the second code, or no code (see A).
**Finally, exit the program and turn the calculator off (i.e., once you turn the calculator back on, it will be at the home screen):
Note, this causes memory leaks, so avoid using this!
Turn the calculator off; wait for [on] key before continuing: