Okay. I have a simple, six-level maze game based off of the collision detection code from this site. I've stored each level as it's own matrix, and, following the making maps codes, have created the mazes on each level. As part of my question, I'm going to display the map for level 2 of my game.
[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
[1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1]
[1,0,1,1,1,1,1,1,1,0,1,0,1,0,1,1]
[1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,1]
[1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0]
[1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,1]
[1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1]
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 store [B]
so. I was wondering. how could I make some 1's move around or maybe disappear and reappear? The only problem i can see is making it so that when a 1 disappears, the calculator doesn't try to read it as a 1 and not a 0.