How do you access the table of a function from a program?

You should be able to put the function in the y= button, then in the program go to the table. Im not sure, I'd have to work on it a bit. Smart lad Luke yourself should be able to figure it out.0

Tom R.

Blacksmith, woodsman, patriot, and programmer.

What I mean is do things like search for where two functions intersect or store the whole table to a list.

You don't need a program to find the intersect, that is just 2nd, calc, intersect. To store the tables a list. Hmm. I'll have to work on that . Thanks for a project! :)

Tom R.

Blacksmith, woodsman, patriot, and programmer.

It would still be pretty useful to do, though. I have had plenty of occasions where I have wanted to use graph data in my programs (usually when working with complex math equations for RPG's or whatever). I think you can use the solve( function, though, now that I think about it…

47%? Take a look and try to imagine how cool 100% will be. This has won zContest 2011 and made news on TICalc. This compromise between Assembly and BASIC parses like BASIC and is fast like assembly. Grammer 2

On my end? No, I do not know how you can access the data using the TI-OS (without some REAL hacks :P), but if you use **solve(** you can find key points. Also, if you want to find the value of the equation in Y1 at X=5, you can do:

```
5→X
Y1→Y
```

A will then have the value. Here is the really cool part. If make Y1=2A+1, then the graph might not be much, but you can do this instead:

```
5→A
Y1→Y
```

And another cool thing, you can store to Y1 (or any equation var) by doing something like this:

`"randInt(5,Ans→Y1`

With that example, if you were to later do this:

```
0:Y1→A
9:Y1→B
```

A would have a random integer value from 0 to 5 and B would have a random integer value from 5 to 9.

Does anything here help?

47%? Take a look and try to imagine how cool 100% will be. This has won zContest 2011 and made news on TICalc. This compromise between Assembly and BASIC parses like BASIC and is fast like assembly. Grammer 2