In my game's main loop, if a certain conditional true then it will trigger a huge subprogram.
When the game's completed, and I copy the code from the subprogram into the main game, it would take up a lot of space. If the conditional is false, and it commonly is, the calculator would have to spend a long time skipping all of the lines of the subprogram to get to the End.
So would this work without any memory leaks?
-Begin program -
//tons of code