In my game's main loop, if a certain conditional true then it will trigger a huge subprogram.
When the game's completed, and I copy the code from the subprogram into the main game, it would take up a lot of space. If the conditional is false, and it commonly is, the calculator would have to spend a long time skipping all of the lines of the subprogram to get to the End.
So would this work without any memory leaks?
-Begin program -
Goto 1
Lbl 2
//tons of code
Goto 3
Lbl 1
While 1
If A=1:Then
Goto 2
Lbl 3
End
End