Thanks for checking it out!
I liked the intro screen as well: aliasing patterns look cool and are easy on both the programmer and memory.
Good point with the Delvar, I may not have known about that when I started, but I did by the time I finished and never went back.(I used it in the cleanup)
You do assembly?! Awesome! I would very much appreciate an asm alternative to line( and or rectangle drawing!
Not for this project actually, I was trying to see what the speed limits of pure basic could be with this one. That's why the only drawing done during the game is with pic, stat plots, and a touch of text( for the score.
I was thinking more for the 3d engine I wrote a while back with the "community 3D engine". After a lot of optimizations and class time, I got all the rendering calculations down to four lines of code. After extensive testing it was revealed that the only thing that was holding up render time was the slowness of line(, and actually not our engine.
edit: oh, and I added instructions to the description.