I can't see the picture because my computer is having some difficulties, but I do have an idea for a RPG. I was gonna finish making a game out of this, but then I got bored… Ok. I actually had a hard time, got frustrated, and subsequently deleted the program. However, if you want to use my idea, go ahead. Here's the general premise:
1. June 30, 1908: Tunguska Event occurs (This is real. Look it up on Wikipedia. Now.)
2. Some time during the cold war: A team of scientists is put together by the Solviet government to investigate what occured because there is a rising interest in meteorite activity, and any information discovered by the team would help the Solviet Union gain respect in the scientific community. However, it is kept secret in case the mission turns out to be a failure.
3. When the team shows up to investigate, they find that the explosion was caused by a meteorite. They also find that the local Lake Cheko, (also real), was likely formed by a fragment of the meteorite, and sonar shows that a piece of it is still sitting at the bottom of the lake, albiet under a large amount of lakebed debris. They decide to retrieve it.
4. Now, here's where I can't make a desicion about the plot. I decided that the fragment of the meteorite should either be some piece of alien technology. Or be normal, but upon chemical examination, be found to be a material in the so called "Island of Stability", (Also real. Look it up on Wikipedia.). I think that, while less realistic, the alien idea would be cooler, (And better suited to the rest of the plot.)
5. Anyway, whichever you choose, the whole thing is classified, and further studies are done at the Solviet equivalent of area 51. After the cold war, it remains secret, until 2010, when the American Government gets wind of it, and discovers that almost everyone associated with the project died, and the object was destroyed soon after.
6. The American Government has one of it's special agents track down the few survivors, and get the details of the project, blah, blah, blah. This is where I had the game start, and plot segments 1-5 were explained in the briefing.
In my version, the rest of the game consisted of the you going around the world, tracking down people, and slowly unraveling the details. But that's as far as I got. I didn't actually think up the details or anything, so if you decide to use this, just use your imagination.