The Amherest Wars is an RPG based on the teachers and various departments of my high school (though that disclaimer will deny it at the beginning of the game). It's a multi-level game boasting battles against various classes of enemy combatants, different levels of magic, items- the whole nine yards, all entirely in TI-Basic.
As a soldier of Palladium (the science department), you get swept up in a war against Mezhr (the music department), resulting in treason, violence, anarchy, and an explanation why people just can't use magic anymore. When completed, The Amherest Wars should prove to be an excellent or at least passable game.
I embarked on this project knowing far less than I do now, and have since restarted the project entirely to include no labels and far more features. I'm having a slight dilemna at this point in that the battle sequence is 12126 bytes and there are 5369 bytes worth of pictures, leaving practically no room for each level. The way it works currently is to run each chapter as a subprogram off the main menu, archiving it when it finishes and unarchiving it to run it. The battle sequence is run as a subprogram in each chapter as many times as necessary. I've given a lot of thought to how to do this, and decided I would keep the battle sequence archived and install CalcUtil on each calculator I give the game to. This way, I can make the chapters as large as possible and still keep the quality of the battle sequence.
I welcome any questions, comments or suggestions you may have. I'm looking at a release date sometime in later May.