Alright, I have built all the rooms, and have them all complete and functioning. It was harder than I expected, just because drawing them is an imperfect way of creating levels, and there were problems that I did not foresee. either way, its done! yay! Not comes the task of implementing everything together, and creating the basic storyline elements, like the conversations, general dialoque, hints, and the whole saving system. I contemplated putting up my map bmp, but i decided that would be too spoilerish, so instead i have a map of the entire facility without detail.
Light Blue: The prison blocks, where you are first taken. Very small, only 2 rooms.
Dark Blue: Sector 1, the first sector of the game with 8 room.
Green: Sector 2, a much harder and larger sector, with multiple stories and 10 rooms.
Orange: Sector 3, the final sector, and the one that is just below the launching bay. 12 rooms.
Each sector has an item that you get inside it that is critical for beating the boss at the end (Zelda anyone?). The parts that will be in the demo will be the prison block, and Sectors 1 and 2, as well as the bosses at the ends of each sector.
I also worked more on the main menu, and filled that blank empty void with a file selection menu that pops up when you load or start a new game. The screen will also be used to view the help file (which has yet to be created Smiley)