Is there a way I can archive xLIB pictures inside a program. If I store the screen to pic11, (which is named gbd1) and then try to archive it with "archive GBD1", but it just gives me an error.
Lol I hate when that happens. Thanks, i'll look at the xLIB readme. I guess I missed it.
I looked everywhere again, and I couldn't find it. Can you please just tell me how to do it?
xLib actualy doesn't have that feature. If you use an assembly program called 'extravar' you can get the tokens for the extra picture variables, and then you can handle them just like normal picture variables.
Well that sucks. Thanks for the help builderboy. I'm not going to use 'extravar' because that would be way to many programs for the user to download just to play one game. I'll just tell the user to archive the pics themself so they save RAM on their calculator. I have to restart on my game because some idiot thought it would be fun to clear my RAM. I wrote down what I had in most of my program, so it should be back to normal soon.
Yeah it sucks alot, but there's nothing I can do except rewrite it.
No no no, running ExtraVar stores tokens into a string that you can later recal into your program and use them just like they were normal picture variables. And the best part is that any person who receives your program will not need extravar to run it!
Wow, thats amazing! do you have a link to the program?
Xtravar is a very nice program, but I always found it to be a bit buggy (it is a beta). Just make sure that you back up your progress regularly because when programming games, RAM clears seem to be inevitable ^^,
P.S. Enjoy your time programming games on a calculator. I have been working on the same CS-I problem for 3 hours, and now I am beginning to despise programming with every fiber of my being. College can be stressful >.<
Yeah i'm going to start backing up frequently. Since I basicly know what i've already programmed, i'm moving quite fast. I'm still at like 1/8th of where I originaly was. Even after 4 hours of nonstop programming lol.