Hey, I was going through our starter kit and noticed this page. I think that this page is unnecessary. Sure the traits mentioned in the page are useful to someone programming, but I think that the TI-BASIC community really just needs programmers to be creative, both in program design and game design (if they are making a game). If anything, programming in TI-BASIC has shown me that programming is an outlet for creativity. Programming isn't just about enjoying programming and being good at it, it's about making cool stuff. Does anyone have any comments on my opinion? Should we revise or remove this page? Does anyone have a different view? I remember that when I first started making games in TI-BASIC, I wasn't that great of a programmer. But that didn't stop me from making a game where you jump over stuff, an FPS game with 2 enemies and 4 weapons, a Donkey Kong game, and a game in which you drive a garbage truck around while avoiding falling trash (all of these games were lost in an unfortunate RAM crash). Some of these games were pretty slow and didn't have the best graphics, but I made them just good enough to be fun. Programming all of these games led me to try and find better programming techniques so that I could expand my creativity in programming. Recently I released some games of mine that use simple pixel graphics (something I need to improve on), procedural map generation, and nice looking custom menus. Now I'm working on making a compiler to ASM in TI-BASIC as well as a TI-BASIC tile mapping routine that will be revolutionary if it works well. These ideas are all driven by creativity, not my "mental aptitude."
Programmer Indicators / Discussion
This is the discussion related to the wiki page Programmer Indicators.