So, if you read my intro that I posted literal minutes before writing this, than you'll know that I started a new snake project as sort of a "first game" kind of thing, but this time on the graph screen. And I have a few more questions.
1.) Should I use pt-on( or pxl-on( for the actual snake. I've experimented with the two a bit, but I figured I'd ask anyway.
2.) How would I have the snake move? Let's say for example I used pt-on(. I have a hunch it'd be "pt-on(X,Y,[insert whatever I used here, probably 2 or 1]" but I'm not positive.
3.) I'm planning on using pxl-test( to make the border work, is there a way to make a whole stretch of pixels instead of just 1?
4.) How should I make the RNG placement of the apples? Could I use some randInt( trickery or is that not usable on the graph screen?
That's all I can think of at the moment, if I think of any more, I'll put another post on here.