So i was working on this RPG and i wanted to implement a good combat system
most RPGs have boring combat system where you hit enemy then get hit etc
i want to make a system where you need skill to dodge the attacks (something like undertale)
this system must be fast to make some boss fights hard
btw it needs to be TI basic (assembly fast but hard)
if you have any suggestions pls let me know
(btw i need multiple types of attacks to dodge to keep boss fights interresting)
RPG combat system