Pretty much, I'm interested in the idea of having a program that requires 2 Ti-84+CE calculators in order to run. Uses for an additional calculator might be multi-threaded programs, a larger LCD display (by splitting up the image onto the 2 screens), 2-player games, being able to store more amounts of data, or just equations too difficult for a single calculator to handle. Does anyone know of any programs that utilize an additional calculator?
I think making the game Dual! could be cool. (2 players, each on own phone, each player controls a square and you can move around on your screen trying to shoot the other person. The bullets carry over across the screen.
I think multiplayer games would be best made with this, as most people don't have 2 calculators to put side-by-side, meaning making something needing 2 calculators to do one thing would be only available to certain people. However, you could use 2 calculators to speed up calculations for games, such as:
Calc 1 constantly updates display and Calc 2 constantly is running calculations that Calc 1 uses to update display.
And I'm kinda back from my long leave, but I have been monitoring some of what's going on. Also, someone accidentally cleared my ram before I saved some stuff, so I lost a lot of my programs. However, that gives me the chance to redo everything more efficient. And one of my friends might get into calculator programming so I need to get back on top of things.
🧟Initiating Project Horde 🧟
Some things in BASIC would help if that the getCalc( command was more faster like ¼ of a second, if not quicker. Two seconds is quite an annoying delay when wanting the game to be as quick as possible. But either way, that would sound fun.
Hewwo, my name is Achak Claw. I was formerly BioHazard.
Something easy (relatively) would be to try making "Guess Who" for 2 calculators. That mitigates the problem of waiting for the getCalc command, as it can be part of the time during which the turn is processed. However, you would have to figure out various traits to use for the characters themselves. Examples could be color, size, and number/text.
Basically, for the game to work well you would have to create games that don't rely on timing, so most board games would work, even turn-based strategy games. Writing that right now the first thing that comes into my mind is "Battleship". Maybe you could either play against an AI if the cable is not attached and against another player if it is. That would be pretty cool. (I might work on that if/when I finish my current project… )
I think one of the best things you could do for a game utilizing two calculators is to make games where player 1 shouldn't see player 2's screen, and vice versa, or games where you need more controls than one calculator can provide.
🧟Initiating Project Horde 🧟
Haven't played Battleship in a while… maybe I can make a beta version of it for 2 calculators… I have a CE and an 84+, so I'll see what I can do for a turn based game for 2 calcs
If you have ideas let me know
Hewwo, my name is Achak Claw. I was formerly BioHazard.