The concept is cool and the code is nice and compact. But that comes at a price. Your graphics could be greatly improved. I also think you could get away without the use of assembly by moving the snake itself up and down by changing the Y-Axis coordinates. You would have to use a variable to store the height, but it would greatly improve your graphics and increase speed a tiny bit.
The code doesn't work. the Y variable gets reset to 0, which immediatly causes a domain error, also there is no Pxl-On command. Also, the ZnMax code should be outside the main loop. Also, your code doesn't seem to improve the graphics…
Anyway, it needs assembly to shift the screen left, so the "asteroids" (= signs) will move.
Does it work now? Oh, and where do u get the prgrm up, doin, flash, and that stuff?
check to make sure you put in the code right. Tends to fix the problem!
Please note that this was over a year ago (I tend to make the same mistake as well, just look out for the date on the post).
:)
EDIT: To improve game performance, while playing, take away the Text at 0,0. And, delete the Text for the 10 spaces. The speed is amazingly faster!
Hewwo, my name is Achak Claw. I was formerly BioHazard.
WHERE IS THE PERCENT SYMBOL, OR WHAT DOES IT STAND FOR?? Also, ZnMax?