This is the current code I'm using, which is inside a repeat loop:
:getCalc(X :getCalc(Y :If X≠A or Y≠B:Then :Output(A,B,"_ :Output(X,Y,"O :End :X→A :Y→B
Now, basically I'm having it get the X and Y position of the player, and store the coordinates in two other variables. (X and Y = "new pos", A and B = "old pos".) So, if the new pos is different than the old pos, it'll get rid of whatever is on the old pos and put an O on the new pos before storing the new variables.
However, the problem is that this makes the program go incredibly slow, since it is rapidly getCalc('ing. Is there anyway to SEND a variable to another calculator when I press a key? (Problem is sending, not pressing a key, which I know how to do.) Or is there just another alternative that won't slow it so much?
I tried looking at the example code for a turn-based multiplayer menu game, but I didn't quite understand how it used θ to check if the other calculator had new data to send/recieve.
Thanks in advance.