Alright, to start off, I'll list my variables-
"H" is Health
"A" is your weapon, 6 different ones
"XP" is your experience (duh)
"L" is your combat level
"D" is your damage
"G" is gold
1. Okay, so how does one create a statistics screen, detailing your current level, HP, experience, gold and your weapon?
2. How would you tell the calculator that after a certain amount of experience points, that you level up? How would it keep count of your current experience?
3. The battle is turn-based, the user hits "ENTER" to attack. How would I tell the calculator that after the user has pressed enter, to display the damage, subtract it from both yours and the enemy's HP?
4. Each weapon has a random hit, for example, the "Stick" (Weapon 1) hits for 1-3 damage. So would I say:
:If A=1
:Then
:D=randInt(1,3)
Help would be appreciated. Thanks!