I have been trying to make a game where pixels fall and you need to catch them with a paddle. I have two problems. I am using just basic and no assembly.
#1-How can I make multiple pixels fall at ounce, for example 1 will fall for the fiest level, then 5 pixels will fall for the second.
#2-I am wondering if there is a better way to code the paddle movement. I includedd the code below to move the paddle. Thanks, I kinda a Ti-Basic n00b.
clrhome clrdraw 95→ A 80→ B 0→ Xmin:0→ Ymin 100→ Xmax 100→ Ymax Line(95,1,80,1) Delvar I While I≠45 getkey→I If I=24:Then Pt-Off(A,1) A-1→A:B-1→B Line(A,1,B,1) end If I=26:Then Pt-Off(B,1) A+1→A:B+1→B Line(A,1,B,1) end end
Thanks for helping a n00b!