Zstandard
:104→Xmax
:72→Ymax
:Zinteger
:1→A
:1→B
:Repeat K=21
:getKey→K
:line(A,B,A,B,not(K
:min(94,max(0,A+sum(Δlist(G={24,26→A
:min(62,max(0,B+sum(Δlist(G={34,25→B
:End
I'm making an RPG with stats are constantly changing, and I want to know how to save a location. For example, if chose to save in a menu at label K, how would you get back to lbl K?
Actually, I need help with saving a game in general I think, because I didn't completely understand the page on saving.
so, can someone plz answer this and write a sample chunk of code to save using the following requirements and explain the difficult parts? I would be really grateful
Your character has like 11 diff. stats that I put in a list. Health, attack, defense, range, money, experience, etc. To make it easy, just use {1,2,3,4,5}→L₁
There are a couple menus representing places and there will probably be 7 options on all of them. Will the seventh option have to be saving, or could I use getkey where something like the quit button automatically saves and exits?
This may not be important, but I’m going to have a battle scene often, like the Pokémon games, with different attacks
thx for any help