What does someone mean when they say their program runs at x frames per second?
Would it be possible to set up an rss feed for the recent changes and recent posts sections of the site? It would be awesome if we could do that.
There is already an RSS feed for the latest posts for this site, and I have been subscribing to it. Search for it in Google Reader, or whatever reader you use.
To answer Basickevin's first question, frames per second is how many frames are displayed per second. For example, on a video
camera, the camera might take 30 pictures per second, for the video, and when you're watching the video, it plays it back at a
rate of 30 pictures per second. Does that answer your question?
thanks architeuthiskid (what's that mean anyway?), but I already knew that. I'm wondering if that's supposed to mean in terms of a game that the calc displays x different frames every second, or if it means something entirely different.
@Jonathan King: That's really neat! I'm definitely subscribing to that feed.
Motion video is just a series of rapidly changing images, or frames.
A frame is only shown as fast as the CPU/GPU can decode it(pre-recorded video) or calculate and render it(as in a videogame where your input changes the screen), the more frames per second indicate how smooth the program runs on the CPU/GPU.
I believe around 20+ FPS(frames per second) is needed for smooth playback. FPS doesnt really apply to the TI Calcs because they dont render the screen by frames, just pixels and characters at a time.
so then why on earth do people say "my game is better because it runs at 14 fps!!!" when a calculator doesn't run in terms of fps?