Since my unsuccessful Kickstarter campaign (only 5 backers) in 2015 to publish one of my game ideas as a printed board game, I have since wondered how to continue with it. I know, that this game as an app is a winner. (don' all game makers think so…lol) I will have no investment or production costs. Just time. But I would need to invest another 100-200 or so hours more, on top of the 100's of hours already put in.

Setbacks happen, but I still have about 25 other board and card games made out of old-fashioned cardboard, plastic and inkjet prints. All have been played and tested over the years by so many of my family and friends, but never found the enthusiasm to take it to the limit. The hardest part is the marketing and distribution. But with an app that's almost not needed as you just put it in the app store and hope wit a bit of luck you get the desired exposure.

But first, back to Basic, TI Basic that is and in parallel learning how to use Android Studio.

Anybody else here using Android Studio?

]]>:Asm84CEPrgm

:EFD74A

:EFEF4A

:7B

:EF0445

:C9

Unfortunately, it does not work on my TI-84+CE. Anybody have a solution? ]]>

I just installed the CEmu emulator on my laptop. I had to run a dump file and copy ROMData to create a ROM image. All went well. But, when I tried to connect the calc to my desktop TI Connect it didn't recognise that I connected it. So I reset the calc, as it is new and has no important stuff on it. Now it connects again. But I can see ROMData files in the explorer and wonder if they were there before the dump. Also they are in archive, about 10 of them which take 65530 each. So, I am not sure if that's all ok. I have now RAM Free 152558 and ARC FREE 1002K. Can somebody explain if this is all ok. Can't I delete the archived ROMData0 to L, as I think they were not there before, or were they? I am sure it's all ok.

Thanks.

Benarius

]]>Her is how the program will work.

1. an opening screen

2. menu

- explaining each trick with section to practice
- training mode where you can chose which technique you want to practice (same as practice without explanation)
- competition mode where different difficulty levels can be set with highs cores. e.g answer time (speed), 3 life system (most answers in a row), etc.
- high score table with results of performance

3. exit screen

The first question I ask myself is if I code everything into one file or create sub files that can be called and exited back to main file.

How much graphics I want to implement. I will write it for the TI-84 Plus CE-T, but want to also make versions for all other 84 models.

I will get started with an old fashioned flow chart. I will do it in a way so that I can add more modules as soon they become available, without disrupting the general program structure.

That's it for the moment. I you like to comment and contribute, please feel free.

Next post: first version of flow chart

Moving code to the top for easy access. Each new version will be updated here now:

Many thanks go to Trenly & UBERhelp (see exit screen). Next challenge coding about 50 trick units with explanations how they work. And last, the game with highscoring. Timeframe: 1 week.

UPDATES:

Version 1.0.1. Four parts working 1 1 1 and 1 1 2 (will automatically go to practice mode after wait 25 command, no need for flags) and 2 1 1 and 2 1 2.

Version 1.0.2. Main architecture, menus, functionality, GUI, ok.

Version 1.0.3. 2 tricks ready

Version 1.0.4. squaring tricks numbers ending in 5 (1 1 3 or 2 1 3) plus squaring any 2 digit numbers (1 1 4 or 2 1 4)

Version 1.0.5. multplying any 2 digit numbers (1 1 5 or 2 1 5

Version 1.0.6. multplying any 3 digit numbers (1 1 6 or 2 1 6

Version 1.0.7. adding 2 and 3 digit numbers (1 2 1 or 2 2 1 & 1 2 2 or 2 2 2

Version 1.0.8. subtracting 2 and 3 digit numbers (1 4 1 or 2 2 2 & 2 4 1 or 2 4 2

Version 1.0.8. cubing 2-digit numbers (11-19) (1 1 7 or 2 1 7)

Will be updating once or twice a day.

I will add to this code modules as soon I have them ready. Version will be changed accordingly.

` ``"main menu" Lbl MM ClrHome Menu(" MENU "," TRICK EXPLANATION",TE," TRICK PRACTICE",TP," GAME MODE",GM," HIGH SCORE",HS,"QUIT",QT) "1st level menu" "trick explanation" Lbl TE ClrHome Menu(" TRICK EXPLANATION "," MULTIPLICATION",MP," ADDITION",AD," DIVISION",DV," SUBTRACTION",ST,"MAIN MENU",MM) Lbl MP ClrHome Menu(" MULTIPLICATION ","Same 10s, end dgt sum 10",AA,"Multiply 2dgt nmbr by 11",AB,"Square 2dgt nmbr ends 5",AC,"Square any 2digit number",AF,"Multiply any 2dgt number",AG,"Multiply any 3dgt number",AH,"Cube 2-digit (11-19)",AI," Next Page",MQ,"Previous Menu",TE) Lbl MQ ClrHome Menu(" MULTIPLICATION "," TRICK 8",AJ," TRICK 9",AK," TRICK 10",AL," Previous Page",MP,"Previous Menu",TE) Lbl AD ClrHome Menu(" ADDITION ","2-digit addition (easy)",BA,"3-digit addition",BB," TRICK 3",BC," TRICK 4",BD," TRICK 5",BE," TRICK 6",BF," TRICK 7",BG," Next Page",AE,"Previous Menu",TE) Lbl AE ClrHome Menu(" ADDITION "," TRICK 8",BH," TRICK 9",BI," TRICK 10",BJ," Previous Page",AD,"Previous Menu",TE) Lbl DV ClrHome Menu(" DIVISION "," TRICK 1",DA," TRICK 2",DB," TRICK 3",DC," TRICK 4",DD," TRICK 5",DE," TRICK 6",DF," TRICK 7",DG," Next Page",DW,"Previous Menu",TE) Lbl DW ClrHome Menu(" DIVISION "," TRICK 8",DH," TRICK 9",DI," TRICK 10",DJ," Previous Page",DV,"Previous Menu",TE) Lbl ST ClrHome Menu(" SUBTRACTION ","2-digit subtraction",SA,"3-digit subtraction",SB," TRICK 3",SC," TRICK 4",SD," TRICK 5",SE," TRICK 6",SF," TRICK 7",SG," Next Page",SS,"Previous Menu",TE) Lbl SS ClrHome Menu(" SUBTRACTION "," TRICK 8",SH," TRICK 9",SI," TRICK 10",SJ," Previous Page",ST,"Previous Menu",TE) "1st level menu" "trick practice" Lbl TP ClrHome Menu(" TRICK PRACTICE "," MULTIPLICATION",MU," ADDITION",MD," DIVISION",MI," SUBTRACTION",MS,"MAIN MENU",MM) Lbl MU ClrHome Menu(" MULTIPLICATION ","Same 10s, end dgt sum 10",PA,"Multiply 2dgt nmbr by 11",PB,"Square 2dgt nmbr ends 5",PC,"Square any 2digit number",PD,"Multiply any 2dgt number",PE,"Multiply any 3dgt number",PF,"Cube 2-digit (11-19)",PG," Next Page",MV,"Previous Menu",TP) Lbl MV ClrHome Menu(" MULTIPLICATION "," TRICK 8",PH," TRICK 9",PI," TRICK 10",PJ," Previous Page",MU,"Previous Menu",TP) Lbl MD ClrHome Menu(" ADDITION ","2-digit addition (easy)",BA,"3-digit addition",BB," TRICK 3",BC," TRICK 4",BD," TRICK 5",BE," TRICK 6",BF," TRICK 7",BG," Next Page",ME,"Previous Menu",TE) Lbl ME ClrHome Menu(" ADDITION "," TRICK 8",BH," TRICK 9",BI," TRICK 10",BJ," Previous Page",MD,"Previous Menu",TP) Lbl MI ClrHome Menu(" DIVISION "," TRICK 1",PA," TRICK 2",PB," TRICK 3",PC," TRICK 4",PD," TRICK 5",PE," TRICK 6",PF," TRICK 7",PG," Next Page",MJ,"Previous Menu",TP) Lbl MJ ClrHome Menu(" DIVISION "," TRICK 8",PH," TRICK 9",PI," TRICK 10",PJ," Previous Page",MI,"Previous Menu",TP) Lbl MS ClrHome Menu(" SUBTRACTION ","2-digit subtraction",ZA,"3-digit subtraction",ZB," TRICK 3",ZC," TRICK 4",ZD," TRICK 5",ZE," TRICK 6",ZF," TRICK 7",ZG," Next Page",MT,"Previous Menu",TP) Lbl MT ClrHome Menu(" SUBTRACTION "," TRICK 8",ZH," TRICK 9",ZI," TRICK 10",ZJ," Previous Page",MS,"Previous Menu",TP) "1st level menu" "game mode" Lbl GM ClrHome Menu(" GAME MODE "," TIMED GAME",GA," 3 LIFE GAME",GB," LEVEL GAME",GC,"MAIN MENU",MM) Lbl HS ClrHome Output(1,9,"HIGH SCORE") Output(3,3,"MIK 3500 SAM 1200") Output(4,3,"TOM 3000 CAT 0900") Output(5,3,"SIK 2900 ARC 0500") Output(6,3,"POT 2600 PAM 0100") Output(7,3,"RIK 1400 LUC 0050") Output(9,3,"PRESS KEY FOR MAIN MENU") Repeat getKey End Goto MM Lbl QT ClrHome Output(1,10,"ABOUT") Output(3,3,"DESIGNER: BENARIUS") Output(4,3,"DATE: 14.12.18") Output(5,3,"VERSION: 1.0.9") Output(7,3,"THANKS TO:TRENLY &") Output(8,3," UBERhelp") Output(10,3,"THANKS FOR PLAYING") Wait 5 ClrHome Stop "2nd level menus" "trick explanation" "multiplication" Lbl AA ClrHome Output(1,1," ENDING DIGITS ADD TO 10") Output(2,1,"AND HAVE SAME 1st DIGITS") Output(3,1," e.g. 27 x 23") Output(4,1," 20*(20+10)+(7x3)") Output(5,1," 600 + 21") Output(6,1,"Answer: 621") Output(7,1," e.g. 49 x 41") Output(8,1," 40*(40+10)+(9*1)") Output(9,1," 2000 + 9") Output(10,1,"Answer: 2009") Wait 25 Goto PA Lbl AB ClrHome Output(1,1," MULTIPLY ANY 2-DIGIT ") Output(2,1," NUMBER BY 11") Output(3,1," e.g. 32 x 11") Output(4,1,"add digits for center nmbr.") Output(5,1," 3+2=5") Output(6,1," 3 5 2") Output(7,1,"Answer: 352") Output(8,1,"more: 45x11=495 27x11=281") Output(9,1,"carry over: 79x11=7 16 9") Output(10,1," 7+1 6 9-> 869") Wait 25 Goto PB Lbl AC ClrHome Output(1,1," SQUARING NUMBERS") Output(2,1," ENDING IN 5") Output(3,1," e.g. 35 x 35") Output(4,1,"add 1 to 1st digit add 25") Output(5,1," 3*(3+1)+(5x5)") Output(6,1," 12 <-> 25") Output(7,1,"Answer: 1225") Output(8,1,"e.g. 65x65=4225 25x25=625") Output(9,1," 6x(7)25 2x(3)25") Output(10,1," 4225 625") Wait 25 Goto PC Lbl AF ClrHome Output(1,1," SQUARING ANY 2 DIGIT") Output(2,1," NUMBERS") Output(3,1," e.g. 13 x 13") Output(4,1,"difference to tenner is 3") Output(5,1," take 13-3 and 13+3") Output(6,1," multiply 10 and 16") Output(7,1," add square of difference 3") Output(8,1," (10 x 16) + (3 x 3)") Output(9,1,"Answer: 169") Output(10,1,"e.g.56 dif4 60x52+4x4=3136") Wait 25 Goto PD Lbl AG Output(1,1,"MULTIPLY ANY 2 DGT NUMBER") Output(2,1," e.g. 73") Output(3,1," x 64") Output(4,1,"sum of last digit 3x4=1(2)") Output(5,1,"cros mltply add carry over") Output(6,1," (7x4)+(3x6)+1 ") Output(7,1," 28+18+1=4(7)") Output(8,1,"sum tenner add carry over") Output(9,1," (7x6)+4=46") Output(10,1,"Answer: 4672") Wait 25 Goto PE Lbl AH Output(1,1,"MULTIPLY ANY 3 DGT NUMBER") Output(2,1," e.g. 764") Output(3,1," x 389") Output(4,1,"sum of last digit 3x4=3(6)") Output(5,1,"cros mltply add carry over") Output(6,1,"(6x9)+(4x8)+3,54+32+3=8(9)") Output(7,1,"cros mltply add carry over") Output(8,1,"(7x9)+(6x8)+(4x3)+8=13(1)") Output(9,1,"(7x8)+(6x3)+13=8(7)") Output(10,1,"(7x3)+8=29 Answer: 297196") Wait 25 Goto PF Lbl AI ClrHome Output(1,1," CUBING 2 DIGIT") Output(2,1," NUMBERS (11-19)") Output(3,1," e.g. 13 x 13 x 13") Output(4,1,"difference to tenner is 3") Output(5,1," take 13-3 and 13+3") Output(6,1,"multiply 10 x 13 x 16") Output(7,1," add (3x3) x 13") Output(8,1," 2080 + 117") Output(9,1,"") Output(10,1,"Answer: 2197") Wait 25 Goto PG Lbl AJ Lbl AK Lbl AL "addition" Lbl BA Output(1,1," 2-DIGIT ADDITION (EASY) ") Output(2,1,"") Output(3,1,"Simplify and break into") Output(4,1,"smaller parts") Output(5,1,"") Output(6,1,"e.g. 48") Output(7,1," +39 (30+9)") Output(8,1,"") Output(9,1," 78 + 9") Output(10,1,"Answer: 87 ") Wait 25 Goto DA Lbl BB Output(1,1," 3-DIGIT ADDITION (EASY) ") Output(2,1,"") Output(3,1,"Simplify and break into") Output(4,1,"smaller parts") Output(5,1,"e.g. 457") Output(6,1," +368(300+60+8)") Output(7,1," 757+60+8") Output(8,1," 817+8") Output(9,1,"") Output(10,1,"Answer: 825 ") Wait 25 Goto DB Lbl BC Lbl BD Lbl BE Lbl BF Lbl BG Lbl BH Lbl BI Lbl BJ "division" Lbl OA Lbl OB Lbl OC Lbl OD Lbl OE Lbl OF Lbl OG Lbl OH Lbl OI Lbl OJ "subtraction" Lbl SA Output(1,1," 2-DIGIT SUBTRACTION") Output(2,1,"") Output(3,1,"Simplify and break into") Output(4,1,"smaller parts") Output(5,1,"") Output(6,1,"e.g. 68") Output(7,1," -26 (20+6)") Output(8,1,"") Output(9,1," 48 - 6") Output(10,1,"Answer: 42 ") Wait 25 Goto ZA Lbl SB Output(1,1," 3-DIGIT SUBTRACTION") Output(2,1,"") Output(3,1,"Simplify and break into") Output(4,1,"smaller parts") Output(5,1,"e.g. 678") Output(6,1," -346(300+40+6)") Output(7,1," 778-(40+6") Output(8,1," 738-6") Output(9,1,"") Output(10,1,"Answer: 732") Wait 25 Goto ZB Lbl SC Lbl SD Lbl SE Lbl SF Lbl SG Lbl SH Lbl SI Lbl SJ "trick practice" "multiplication" Lbl PA Repeat not(K) ClrHome randInt(11,99→A 10iPart(.1A)+10(1-fPart(.1A→H Output(3,1,"Multiply Output(3,10,A Output(3,13,"x Output(3,15,H Input "Answer:",J ClrHome Output(4,7,"Booo… If J=AH:Output(4,7,"Bravo Pause Disp "Play Again? Input "Yes(1) No(0)",K End Goto TP Lbl PB Repeat not(K) ClrHome randInt(1,99→A Output(3,1,"Multiply Output(3,10,A Output(3,13,"x Output(3,15,11 Input "Answer:",J ClrHome Output(4,7,"Booo… If J=11A:Output(4,7,"Bravo Pause Disp "Play Again? Input "Yes(1) No(0)",K End Goto TP Lbl PC Repeat not(K) ClrHome randInt(1,9→A 10A+5→I Output(3,1,"Multiply Output(3,10,I Output(3,13,"x Output(3,15,I Input "Answer:",J ClrHome Output(4,7,"Booo… If J=(II):Output(4,7,"Bravo Pause Disp "Play Again? Input "Yes(1) No(0)",K End Goto TP Lbl PD Repeat not(K) ClrHome randInt(11,99→A Output(3,1,"Multiply Output(3,10,A Output(3,13,"x Output(3,15,A Input "Answer:",J ClrHome Output(4,7,"Booo… If J=(AA):Output(4,7,"Bravo Pause Disp "Play Again? Input "Yes(1) No(0)",K End Goto TP Lbl PE Repeat not(K) ClrHome randInt(11,99→A randInt(11,99→B Output(3,1,"Multiply Output(3,10,A Output(4,9,"x Output(4,10,B Input "Answer:",J ClrHome Output(4,7,"Booo… If J=(AB):Output(4,7,"Bravo Pause Disp "Play Again? Input "Yes(1) No(0)",K End Goto TP Lbl PF Repeat not(K) ClrHome randInt(101,999→A randInt(101,999→B Output(3,1,"Multiply Output(3,10,A Output(4,9,"x Output(4,10,B Input "Answer:",J ClrHome Output(4,7,"Booo… If J=(AB):Output(4,7,"Bravo Pause Disp "Play Again? Input "Yes(1) No(0)",K End Goto TP Lbl PG Repeat not(K) ClrHome randInt(11,19→A Output(3,1,"Cube Output(3,10,A Output(4,9,"x Output(4,10,A Output(5,9,"x Output(5,10,A Input "Answer:",J ClrHome Output(4,7,"Booo… If J=(AAA):Output(4,7,"Bravo Pause Disp "Play Again? Input "Yes(1) No(0)",K End Goto TP Lbl PH Lbl PI Lbl PJ "addition" Lbl DA Repeat not(K) ClrHome randInt(11,99→A randInt(11,99→B Output(3,1,"Add Output(3,10,A Output(3,13,"+ Output(3,15,B Input "Answer:",J ClrHome Output(4,7,"Booo… If J=(A+B):Output(4,7,"Bravo Pause Disp "Play Again? Input "Yes(1) No(0)",K End Goto TP Lbl DB Repeat not(K) ClrHome randInt(101,999→A randInt(101,999→B Output(3,1,"Add Output(3,9,A Output(3,13,"+ Output(3,15,B Input "Answer:",J ClrHome Output(4,7,"Booo… If J=(A+B):Output(4,7,"Bravo Pause Disp "Play Again? Input "Yes(1) No(0)",K End Goto TP Lbl DC Lbl DD Lbl DE Lbl DF Lbl DG Lbl DH Lbl DI Lbl DJ "division" Lbl PA Lbl PB Lbl PC Lbl PD Lbl PE Lbl PF Lbl PG Lbl PH Lbl PI Lbl PJ "subtraction" Lbl ZA Repeat not(K) ClrHome randInt(11,99→A randInt(11,99→B If A>B:Then Output(3,1,"Add Output(3,10,A Output(3,13,"- Output(3,15,B Input "Answer:",J ClrHome Output(4,7,"Booo… If J=(A-B):Output(4,7,"Bravo Pause Disp "Play Again? Input "Yes(1) No(0)",K End End Goto TP Lbl ZB Repeat not(K) ClrHome randInt(101,999→A randInt(101,999→B If A>B:Then Output(3,1,"Add Output(3,9,A Output(3,13,"- Output(3,15,B Input "Answer:",J ClrHome Output(4,7,"Booo… If J=(A-B):Output(4,7,"Bravo Pause Disp "Play Again? Input "Yes(1) No(0)",K End End Goto TP Lbl ZC Lbl ZD Lbl ZE Lbl ZF Lbl ZG Lbl ZH Lbl ZI Lbl ZJ "game mode" Lbl GA Lbl GB Lbl GC`

I just wanted to share some old stories from when I was about 13 years old. Back in the 80's I came in contact with my first computer. I was given a Sinclair ZX 81 for testing. My moms boss at that time started distributing those new black boxes and wanted to find out how a young kid like me was able to do anything with it. A week later I requested the 16Kb memory upgrade as with only about 50 lines of code my appetite for bigger Basic games grew carnivorously quick. 6 months later after doing some summer jobs I wanted to get a C64 but only had enough to get a TI-99/4A which price dropped to around 300 bucks where as the C64 was still almost a 1000 with floppy drive. But I had so much fun with the 99er and my ghetto blaster as storing unit. But the joysticks were terrible. Nonetheless I was getting good at coding and my biggest achievement at that time was translating a C64 game listing out of a magazine into the 99er. Yes, those were the times when you had to type thousands of lines of code for hours just to find for another few hours all the typos. In the hope that electricity doesn't fail you, I saved the programs very rarely because that also took sometimes half an hour. But it was worth it. Every minute of it. 16 colors, 8 bit graphics and a lousy sound generator….what else does one want? A C64, of course. I did get one in the end, but mostly played with it. But the time with the 99er was the time I spent mostly coding and learning Basics. And here I am again. For some reason I just wanted to buy this graphing calculator. Knowing now what I realy can do with it just reminded me of the good old times which I wanted to share with you. It's like having a pocket sized 99er. I am looking forward to create some games and keep the brain juices flowing. Did anyone of you have the 99er? If intrested we can exchange some stories regards issues and experiences. I remember how the cartridge slot area got realy realy hot. Or you know how you could simulate 256 colors with only 16 available? Where there is a will there is a coding trick…lol. Nostalgia. I miss those times and that certain feeling you got using such old equipment. Let's here it maybe from you. I will share more stories later if I can still recall them again…laters.

]]>1. random number generated is 73 (so I need another which is 77)

2. divide 73 by 10 and assign to variable. A=7.3

3. B=ipart(A) giving me 7

4. C=fpart(A) giving me 0.3

5. B×10=70 and (1-C)×10=7 aded to gether giving me 77 assigned to D

6. result is 73 generated from 77

The rest is straight forward. Prompt and check that 77×73 is 5621. I want to add difficulty levels that shortens answer times. Also add highscores, nice UI,etc.

Here is the result so far:

:ClrHome

:Lbl A

:randInt(11,99)->A

:A/10->B

:A/10->C

:fpart(B)->D

:ipart(C)->E

:E×10->F

:(1-D)×10->G

:F+G->H

:A×H->I (fixed mistake pointed out by UEBERhelp)

:Disp A,H

:Prompt J

:If J=I

:Then

:ClrHome

:Output(5,8,"Bravo")

:Goto A

:Else

:ClrHome

:Output(5,8,"Boooo…")

:Goto A

Enjoy!

I am aware I can get rid of some variables and calculate some inside the commands. Also its just spaghetti code. But for the time it works.

In case you know of some more elegant solution to find the second nunber with the given requierments, let me know. I will post final results on my new wiki page.

Have a nice day.

Benarius

]]>it all started over 35 years ago when I got my first Sinclair ZX81, later a TI 99/4A and shortly after the C64. Then I drifted into a life almost without computers, gave up the geek life style also almost completely. About a year ago I bought myself an Arduino starter kit. Learned some electronics, calculus, algebra….the lot. But the Wabbitemu app just wasn't enough anymore. You should have seen my face when the 84 arrived by post, yesterday. Nostalgia poor. Knowing already what great times lie ahead with this little power bundle, I searched for a site like this. I already read most of the available user and programming books for the 84. But this Wiki on TI Basic here is amazing. Hope to get some decent results very soon and hope to share. Please feel free to ask any questions. I also like to help whenever I can. My hobbies and partly professional intrests are Maths, Physics, Astronomy, Game Design, Graphic Design, Excel, Programming, Marketing. Greetings to all. Ben.

]]>- TI-84 Plus CE (Classic, white, gold)
- $20 Nintendo eShop Gift Card (For steel diver sub wars)
- Peace and quiet
- No missing assignments
- Good grades

Let me know what you have!

]]>NOTE: the asterisks represent spaces. (easier to count, and there’s no multiplication in this program)

` ``:Lbl 0 :0→A :ClrHome :SetUpEditor ⸤Boom :ClrHome :20→dim(⸤Boom :Fill(0,⸤Boom :Menu “*******Defuse*************”,”Play”,1,”How to Play”,2,”Quit”,3 :Lbl 1 :ClrHome :Output (1,1,” //this is all one line, just broken up so it is easier to read ****************!**1[***]* ----------------!**2[***]* ****************!**3[***]* ****************!**4[***]* ******O==)******!**5[***]* ****O==O==)*****!**6[***]* ****************!**7[***]* ****************!**8[***]* ----------------!**9[***]* Defuse*the*Bomb!)*10[***] //this is the end of that very long line :If A=0 :Then :randInt(1,999→D //picks the number, but only on the first try :A+1→A :End :1→B :Repeat B=11 //this loop displays previous inputs :Output(B,22,⸤Boom(B :B+1→B :End :1→B :Repeat B=11 //this loop displays whether those inputs are higher or lower than the random number :If ⸤Boom(B+10)=1 :Output(B,26,”+ :If ⸤Boom(B+10)=-1 :Output(B,26,”- :End :Input C :If C>999 or C<1 //from here.... :Goto 98 :If fPart(C:Then :Goto 97 :C→⸤Boom(A //to here, it tests if the input is a valid number :If C<D //tests if the input if higher or lower than the random number, then stores the input :1→⸤Boom(A+10 :If C>D :-1→⸤Boom(A+10 :If C=D :Goto 99 :A+1→A :If A=11 :Goto L :Goto 1 :Lbl 98 //error conditions (when there is not a valid number) :ClrHome :Output(1,1,”Error:*Number*over*999 or less than 1 :Pause :Goto 0 :Lbl 97 :ClrHome :Output(1,1,”Error:*Number*is*Decimal :Pause :Goto 0 :Lbl 99 :ClrHome :Output(2,10,”You*Win! //win :Output(6,7,” //all one line, but broken up for readability ******O==)**************** ****O==O==) //end of the really long line :Pause :Goto 0 :Lbl L :ClrHome :Output(2,1,”You*Lose! //lose :Output(3,1,”The*Number*was: :Output 3,17,D :Pause :Goto 0 :Lbl 3 :Stop :“ :Lbl 2 :ClrHome :Output(1,1,” //all one line, but broken up for readability *******How*to*Play******** -------------------------- Type*a*number*(3*digits)* to*defuse*the*bomb.******* The*Game*will*tell*you*if* the*code*is*higher*or***** lower.************************** You*Have*10*Guesses. //end of the really long line :Pause :ClrHome :Output(1,1,” //all one line, but broken up for readability *******How*to*Play******** -------------------------- No*numbers*that*are:****** Decimals,*over*999,*or* below*1. //end of the really long line :Pause :Goto 0`

If you find any bugs or such, I will do my best to fix them. Please remember that the asterisks (*) are spaces, otherwise your program will look wrong.

If you want to add an exploding bomb animation to the end when you lose:

This code below should work if you copy and paste it onto the calculator.

If you don't have a CE, don't worry! My next game will be functional for both the monochromatic and ce calculators.

Enjoy defusing!

UBER

Changelog

_{V2.2 - some bugfixes}

_{V2.1 - added animation}

_{V2.0 - added basic optimizations}

_{V1.0 - game posted}

Throughout the year, TICalc.org runs articles featuring outstanding programs written by the TI community. In December, the community votes on which program they think is the best in it's category (categorized by the calc model). The program that receives the most votes receives the distinction of Program Of The Year.

It looks like this year's entries for the 83+/84+ category are all older programs. It seems like it has been a slow year for monochrome calc development, especially as the color models are maturing.

]]>[[a,b,c][d,e,f][g,h,i]] is stored row by row in a list: {a,b,c,d,e,f,g,h,i}. I would like an algorithm for multiplying an m*n matrix by a p*m matrix and keeping it in this list compression syntax. ]]>

They kind of stick when I push them, how do I clean them?

Buttons affected: Numbers 1-7, [.] and [(-)]

So now I want to know how TI implemented logarithms and other functions and how to make my own versions. I've looked at the ln page, but there isn't anything there about how it's calculated. I'm familiar with Taylor series, Newton's Method, and Halley's method but I don't know how to use them correctly or if any of those would work for complex values. ]]>

- Converts TI-Basic to an assembly program
- finds out the total RAM and ROM of a calculator model

Thanks

]]>` ``... int main() { printf("Hello World\n"); printf("Hello World\n"); printf("I'm still here dawg\n"); return 0; }`

Hey! I just created an account to ask for some optimizations for my 3D rendering program for a TI-84 Plus CE. I've been coding in TI-BASIC for quite some time, so I have sufficient knowledge of the language. This code was translated from The Coding Train (java) to BASIC, so the original code is not mine, all I did was port it over.

Feel free to drop by and contribute what you may, all help is accepted, including constructive criticism.

Here's my code:

` ``: //Setup : ClrHome : TextColor(BLACK : 2→L : : //Matrix Setup : {8,2→dim([D] : {8,3→dim([A] : Fill(.5,[A] : For(A,2,8,2 : -.5→[A](A,3 : End : For(B,0,4,4 : For(A,3,4 : -.5→[A](A+B,2 : End : End : For(A,5,8 : -.5→[A](A,1 : End : : //Graph Setup : 16.5→Xmax : -Ans→Xmin : 10.25→Ymax : -Ans→Ymin : ClrDraw : GridOff : AxesOff : PlotsOff : FnOff : : //Main Loop : 0→θ : Repeat getKey=45 : //Calcualations : startTmr→W : For(A,1,8 : Matr▶list([A]^^T^^,A,L₁ //"^^T^^" is the superscript transpose token : List▶matr(L₁,[B] : [[cos(θ),-sin(θ),0][sin(θ),cos(θ),0][0,0,1→[J] : [[1,0,0][0,cos(θ),-sin(θ)][0,sin(θ),cos(θ→[I] : [[cos(θ),0,-sin(θ)][0,1,0][sin(θ),0,cos(θ→[H] : [J][B] : [I]Ans : [H]Ans→[B] : 1/(L-[B](3,1 : [[Ans,0,0][0,Ans,0 : 20Ans[B]→[B] : [B](1,1→[D](A,1 : [B](2,1→[D](A,2 : End : : //Drawing Edges : ClrDraw : For(A,1,4 : For(B,0,4,4 : [D](A+B-(A=4),1→N : [D](A+B-(A=4),2→O : [D](A+B+1+(A=2)-4(A=4),1→S : [D](A+B+1+(A=2)-4(A=4),2→T : Line(N,O,S,T,BLACK,1 : End : [D](A,1→N : [D](A,2→O : [D](A+4,1→S : [D](A+4,2→T : Line(N,O,S,T,BLACK,1 : End : : Text(0,0,"SPF: ",checkTmr(W //SPF is seconds per frame : θ+π/16→θ : End`

Feel free to drop by and contribute what you may, all help is accepted, including constructive criticism.

Here's my code:

` ``: //Setup : ClrHome : TextColor(BLACK : 2→L : : //Matrix Setup : {8,2→dim([D] : {8,3→dim([A] : Fill(.5,[A] : For(A,2,8,2 : -.5→[A](A,3 : End : For(B,0,4,4 : For(A,3,4 : -.5→[A](A+B,2 : End : End : For(A,5,8 : -.5→[A](A,1 : End : : //Graph Setup : 16.5→Xmax : -Ans→Xmin : 10.25→Ymax : -Ans→Ymin : ClrDraw : GridOff : AxesOff : PlotsOff : FnOff : : //Main Loop : 0→θ : Repeat getKey=45 : //Calcualations : startTmr→W : For(A,1,8 : Matr▶list([A]^^T^^,A,L₁ //"^^T^^" is the superscript transpose token : List▶matr(L₁,[B] : [[cos(θ),-sin(θ),0][sin(θ),cos(θ),0][0,0,1→[J] : [[1,0,0][0,cos(θ),-sin(θ)][0,sin(θ),cos(θ→[I] : [[cos(θ),0,-sin(θ)][0,1,0][sin(θ),0,cos(θ→[H] : [J][B] : [I]Ans : [H]Ans→[B] : 1/(L-[B](3,1 : [[Ans,0,0][0,Ans,0 : 20Ans[B]→[B] : [B](1,1→[D](A,1 : [B](2,1→[D](A,2 : End : : //Drawing Edges : ClrDraw : For(A,1,4 : For(B,0,4,4 : [D](A+B-(A=4),1→N : [D](A+B-(A=4),2→O : [D](A+B+1+(A=2)-4(A=4),1→S : [D](A+B+1+(A=2)-4(A=4),2→T : Line(N,O,S,T,BLACK,1 : End : [D](A,1→N : [D](A,2→O : [D](A+4,1→S : [D](A+4,2→T : Line(N,O,S,T,BLACK,1 : End : : Text(0,0,"SPF: ",checkTmr(W //SPF is seconds per frame : θ+π/16→θ : End`

The "RAM cleared" is not mine ]]>

So just today, our school announced a science fair and there was a Computer Science section, and you already know I was going for it. So we had to pick a topic, since TI-BASIC is very limited i wondered how limited really is TI-BASIC? I thought and thought, I say we have't met that limit yet. TI-BASIC is one thing that Texas Instruments put on their calculator for whatever reason being and it is VERY SLOW. Optimizations can be made to help the program run faster though so speed is not as a big of a problem as some spectate. Just look at some of the programs made by the community, some of them look as if they would be very slow but they aren't.

What are your thoughts on the limitations of TI-BASIC? Can TI-BASIC be pushed father than at it's current state? Let me know.

]]>I have been using this site as a tool for probably 4+ years and yet only decided to make an account now.

I absolutely love programming on the ti series and own a ti-84+CSE. I really like how much I, and many others can make using the very limited platform that is the ti series calculators, and as many have stated before, creativity can often come from limitations.

Let me give a bit of backstory on my calculator adventures as well as other programming endeavors. It's a long one, so be prepared.

Back in about 7th grade I saw a guy on the bus messing with his calculator. I looked around him and couldn't find any papers or books so I was completely lost as to what he was doing with just a random calculator.

So I went over and asked him. He explained that it was his graphing calculator and that he was programming a game on it.

"A game?" I thought. "How could that be possible? A calculator surely couldn't make anything too exciting…"

And boy did he prove me wrong… He immediately showed me a new game he was working on, it was essentially a wip pokemon card game on the calculator. He also showed me snake, a survival game, a basic ray-casting game and more.

I was amazed. I would almost immediately become friends with him and would maintain a friendship for about a year and a half before we arrived at some "issues". During our friendship however, he introduced me to Scratch, Ti programming, and basic game design. I ended up getting my first and only graphing calculator, the Ti-84+CSE. I never really did too much with it as the calculator was so difficult to navigate at the time. The most advanced thing I made was a guessing game where you had to guess a combination and it would give you clues. I would end up taking a class called "computer programming and game design." I loved it but I always found myself taking on projects far too ambitious for me to complete ( I tried making a RPG from scratch in game maker studios).

I enjoyed all the programming that I learned and would continue trying to push forth until high school. When I finally reached high school, I ended up having way too much work to do and could not make games or work on programming as much. So I would take frequent hiatuses lasting several months. I would occasionally try programming on my calculator, as it was the only language I was super familiar with, and would experience my first loss. My first "advanced program", the combination guesser, was lost to a ram clear. To say I was disappointed, would be an understatement.

Back since Minecraft was officially released, I had been almost obsessed with the game and especially redstone. And while I loved seeing the mods people would make and seeing all of different, I would never use a mod until I was given a gift in high school. A mod making course for Minecraft. I only made it part way through it before I eventually was side tracked by school again.

I would however, play with Minecraft in other ways. As I stated before I love redstone. I loved how all the wires mixed and mingled to create fantastic machines with most machines being built for the purpose of automation. I would over the entire duration of middle and high school grow increasingly more fond of redstone as I built increasingly more complex contraptions. I would eventually indefinitely stop after having made a fully functional calculator that could add and subtract 2, 2 digit numbers and output their values in the most compact way I could manage. That was finished back in high school around 10th grade.

My stop was not something I did intentionally though, as my parents had gotten upset with me and not having as good of grades as I should (A's and B's were an expectation). And so I went on to have about a 7 month period in which I was allowed no electronics. NONE, except for the essentials, that being my calculator, and my school assigned/controlled chromebook. That was about when my calculator programming started really increasing.

I found that this very site I had been using since year one of me owning my calculator, had a lot of useful information. So I would use this site with increasing frequency, but I never really liked the idea of joining forums and social media (I still only have facebook and I never use it). So I ended up only lurking about on the forums, always fascinated by the level of depth that some people had reached with their programming.

During the last few years of high school I ended up learning HTML, CSS, C++, Java, and bits of other languages thrown in. It had become pretty apparent that I was a very technology based individual, and would likely do something involving computers for a job.

Eventually I reached graduation, and it was stressful. But I made it through, and watched my friends go on to the next step of their lives as I entered college. I am currently in my first quarter of college as of writing this, and am about to go into my second. My planned major is computer science (unsurprisingly) and I expect to transfer into a 4 year university from the community college I am currently enrolled at.

About 3 months ago… I remembered that there was a game called "Tetris". It's a bit of an obscure game but I am sure you'll find something if you look it up. Anyways I never really found that much of an interest in tetris, as it seemed to be a rather mindless game with pretty simple rules, and I had always tried avoiding games where I don't need strategy or much thinking. I thought it was mindless… until I stumbled upon competitive tetris. If you have never seen a match of competitive tetris I highly suggest looking at some of the modern tournaments. I decided I wanted to try it, so within about 3 days I made it to almost a professional level (not a god like level though).

I really started enjoying the game for a good several weeks and then realized that I was wasting precious homework time. So I decided to use my newfound interest in tetris for something useful instead. I wanted to program tetris on my calculator. I had realized that it was something that had been done a handful of times but I wanted to make it myself. Using only my own code, and no external files. It was during this project that I finally broke. I made an account on here and dropped in with questions about optimizations for coding. As it stands I am currently most of the way through the tetris program, however I am having difficulties with memory.

Now I am pretty much up-to-date with this post.

My hope for what I do here is to help optimize and create programming. And, if I can, I want to help make the community better by either sparking up new things, or creating tools to aide in calculator programming, as it is something that has helped me throughout the past several years.

Now there are two ways that I could go on this forums. I will either leave the forums after a few months of activity as I have never been one to engage much in online communities, or I will make my best effort to make some kind of a name for myself on this site and help others for as long as I can.

I hope that I can be of use, and make wonderful things with you all. Also sorry for the incredibly long backstory, I got a lot of stuff to look back on when it comes to programming (and I shortened everything down too). I would like to make a list of goals for myself while I am here.

- Optimize or create a few useful scripts.
- Make or improve a tool for the community
- Make a community project
- Get to know most of the frequent people on here as well as anyone new
- Make games for others to enjoy

I am using a ti 84 se

]]>Now while I have managed to do this, it took several hours of prodding with about slightly better than basic programming skills. For others, this could be a nightmare to the extent that they wont even bother despite the amount of time it appears to save (if you make longer programs in ti connect). I figured that because this is such an issue that I could create a version of this where it has a convenient function (likely in the toolbar) that would allow you to build one of these drop downs at a will without entering the code. So my question actually lies with the potential legality of distributing this. (I was unable to find the end user license agreement).

I obviously would not ever ask for money for something like this.

There are 4 ways I think I could distribute this with varying levels of likelihood of some legal problem.

A. I make a downloadable version of the patched ti connect to include the function I am referring to.

B. I make a downloadable patch that automatically "fixes" ti connect.

C. I make a folder containing the files that need to be replaced and explain how to replace them.

D. I make instructions explaining in detail where to include code from copy and paste.

These range from easiest to most difficult as well as likelihood that I am breaking their agreement by doing so (its possible I already did).

I want to make it so that people can have access to this tool (when/if I make it) but I don't want to get sued for trying to change a free program.

If anyone could find the license agreement or knows which of the options I could take, I would appreciate it.

RAM Cleard message in CEmu:

Editing in Notepad++,

Don't these look so similar? The one in Notepad is a little widened… But they are technically the same. Still cool, huh?

Another example(s):Notepad:

CEmu:

]]>

Clan [TB] looks as if its origin is from here, is this true?

]]>:⸤DECK(T

:Disp "Value:", sub("A23456789TJQK",int(Ans),1

:Disp "Suit:", sub("SPADES HEARTS DIAMONDSCLUBS ",4fpart(Ans)+1,8

When I run this I get

ADES HE

SPADES

:For(A,dim(_{L}SX)-1,0,-1

:_{L}SX(A)->_{L}SX(A+1)

:End

dim(_{L}SX) is 5

the error sends me to the A in _{L}SX(A)

can someone explain this?

:For(A,dim(LSX)-1,0,-1

:LSX(A)->LSX(A+1)

:End

The L represents the small capital L on the calculator for lists.

The list SX is 5 long, and the error message sends me to the A in LSX(A)

Can someone explain this?

` ``ClrHome:Delvar A Repeat getKey not(A->A Wait .5 getTmStr(12 If 7=length(Ans "0"+Ans Output(1,1,sub(Ans,1,2)+sub(" :",1+A,1)+sub(Ans,4,5 Output(2,1,getDtStr(getDtFmt End:Clrhome "Simple Clock`

A few questions however:

- Would this qualify as a Routine?
- Can the "blinking colon" be accomplished on the monochrome calculators? (Yes, but at the same speed)

Given the bounds of what the list can be*, It can determine the largest mode of X.

(1 and 100 are the bounds in this example)

SortA(L1

seq(sum((L1=X)),X,1,100)->L2

max(seq(x,x,1,100)(L2=max(L2)))->C

C-1->dim(L2

L1(sum(L2)+1)->C

I was wondering how I could check for multiple modes (and store them) and if my code could be more efficient. Any help is appreciated.

*With an addition of min(L1) and max(L1) in place of the bounds, you can just check for them.

]]>angry face Error # 501

Invalid Filetype

This only happens if the HomeRun hook is enabled. If I have anything at all before Ans even if it's just a blank line this doesn't happen, and I haven't seen any other token do this. Regardless of HomeRun hook DCS won't acknowledge my program's existence if I look for it from within DCS. This page and the DCS error codes might also be worth looking at. To be sure this wasn't just my calculator I cleared all the memory and reinstalled DCS, and it still happened.

]]>This of course, enters help mode.

After this I went into the list menu (while still in help mode) and added L1.

After adding L1 it said "Med-Med L1" and was still on the help menu.

I then quit the menu using 2nd and Quit, and then proceeds unusual text.

the first option in the menu says;

8*8*8*8*

(* are black boxes)

scrolling down will make other entries pop into existence.

The first several ones showed up blank, while the last 5 were my 5 top custom lists (AAA, ABA, ABB, etc.) with a "]" preceding each.

Scrolling back up the menu gave new results too. The first four entries were, again, preceded by a "]" and had a single (seemingly random) variables after each, including a blank first entry.

I was mostly curious what this is, and if it could be used to do anything "fun". (i.e. completely screwing up my calculator)

If I were to guess myself, I would say it is either garbage code from data stored in the calculators ram or possibly coded values that, if I were to enter one, would execute or change fundamental lines of code in the calculator. (however I would assume probably the former

]]>For reference Ive stored a value to letters A and B but I am getting a 0 when they are input as:

normalcdf(A,B,0,1)

This is for a TI-84 btw

]]>I'm currently learning the ropes of TI-BASIC, and I would really like to start work on a 2D platformer.

Only issue is, I don't know what code to use. Here's a list of my ideas for the project:

Does anyone have any ideas on what arguments, commands, etc I should implement?

Thanks,

ItzRare

RareMediaTeam

Yup! It's kind of late for me to do this, I can't sleep right now. Even with sleeping pills and stuff. No results. Anyways, I am up and about!

]]>N represents the first random number generated by an nonnegative integer seed S

The random seed function inputs a seed, and outputs the first random number that the generator returns with that given seed value.

Conjecture #1- the 9,7,4,2 pattern

For every value of S less than 13, round(10N,1) will always be approximately equal to either 9,7,4,2. The pattern oscillates until S=13, but the relationship remains reasonably approximate for much longer, slowly growing more inaccurate until it is almost completely flawed.

The following conjecture has been rewritten to better explain the point after a helpful comment by Deoxal

Conjecture #2- the largest gaps between the random seeds occur between numbers divisible by 58 and 59. For small seed values the 59 divisible seeds are (usually) the biggest, but since this pattern seems to shift downward over time, it probably isn’t an important way to find 1 valued random seed functions.

When the variable T is repeated with an operation it repeats and never stops unless there is a break. When T reaches 26, that is about a second for TI84+ SE. But when I run this program, nothing happens on the screen.

` ``While 1 T+1->T If T=26 Then 1+C->C Disp C 0->T End End`

Can anyone tell me why nothing will display on screen? Thanks in advance :)

]]>Note: Due to specifics of the random number generating algorithm, the smallest number possible to generate is slightly greater than 0. The largest number possible is actually 1, but since returning a result of 1 would mess up the output of randBin( and randNorm(, the actual value returned in such cases is 1-1.11e-12 (which is displayed as 1, and is "equal" to 1 for the purposes of the = command). To see 1, store 196164532 to rand and then run the random number generator.

I'm a little confused about this statement since the output of rand is not used as the next value to compute rand since seeds are rounded down to an integer. Regardless, it and CloudVariable's post inspired me to write this code.

**It's purpose is to record values of rand(and their seeds) that are greater than their predecessor's value.**

Here is the uncommented version if you want to run the program.

Obviously I'm looking for optimizations, but let me know if you think I have a bug anywhere as well.

This program is essentially a brute force approach to finding the values I want, I'm interested in analyzing the algorithm as well, but as of now I don't understand how to do that.

**I.E. is it possible to algebraically solve for seed values that output values close to 1, equal to 1, or the value closest to 0?**

I thought now would be as good a time as ever to announce my next **big** project: *Skyrim CE*!

What is *Skyrim CE*? Well, as the name would imply, *Skyrim CE* is a clone of Bethesda's award-winning title *The Elder Scrolls V: Skyrim* for the TI-84+ CE. Coded entirely in TI-Basic, *Skyrim CE* will be a program like no other! I have thought about this project before and even attempted it once or twice, but now I know I have the motivation and capability to see it through. *Skyrim CE* will feature:

- Over 600 custom-designed and procedurally generated levels to explore (that's over 100kb!)
- All of
*Skyrims*'s classic questlines and side quests - Fully-texted characters and dialogue
- Turn-based combat with a host of enemies (and dargons!)
- DLC and community mod support
- And so much more!

I began development back in May, though the project was "officially" started this past August. Here's a screenshot of one of the first levels I've designed:

I will also be (and already am) writing weekly about the development process on my Quora blog, though I won't be getting too technical. Once the game is released, I will include full documentation and a pack for modding to hopefully give a clear picture of how all the components of *Skyrim CE* come together. There's still plenty to be figured out, and your input is of course invaluable to the design process. I've got a good roadmap for the next few months of development, and hope to release a trailer and gameplay demo sometime in December or January. The full game will probably be released in Spring 2019. I hope to push the limits of TI-Basic with this project, and would appreciate you guys helping to spread the news!

Until then, I will keep you all posted about important updates, and hopefully with some ways that you can help make this game the best that it can be.

Happy coding!

-kg583

]]>` ``ClrHome AxesOff PlotsOff FnOff 1+real(11 //Gets the calculator model being used, 0 being the 83+, 1 being the 83+SE, 2 being the 84+, 3 being the 84+SE, Text(15,0,"TI-"+sub("83+**83+SE84+**84+SE",5Ans-4,5 //Replace * with spaces det(4,3 //Gets the OS version. Kind of buggy, still works expr(sub(Ans,1,1)+"."+sub(Ans,3,2→A //gets rid of the "CubigReg", replaces with a decimal and turns it to a real number If max(Ans={2.53,2.55:det(1,Ans)+"MP //det(1,... converts any real numbe or list to a string, works like the 84+CE toString() command Text(22,0,Ans det(4 //Free RAM If Ans>999 det(1,iPart(.001Ans))+"K Text(29,0,"RAM FREE: ",Ans //3 spaces between : and " det(4,1 //Free ROM (Archive) If Ans>999 det(1,iPart(.001Ans))+"K Text(29,0,"ROM FREE: ",Ans //3 spaces between : and " "Welcome!`

Pretty cool, huh? I'm suprised the OS would allow you to do this. This could be a good idea for a warm-welcome for a start-up program!

]]>I also had a question about all the letters in the program, such as Y, and X. Even the first line has :3→A:4→X. To get those letters, I clicked Alpha and then the corresponding key to get that letter. Should I be doing something differently?

Hopefully the forum can answer my two questions. Thanks a bunch.

]]>For example, if I put 5+4 in cell a1, and I then refer to a1, I retrieve 9. However, it would be far more helpful to me if I could actually retrieve "5+4" (getting it as a string or an expression would be fine, either way).

Does anyone know of a way to do this?

Many thanks! :-)

]]>The first thing I wanted to address was a suggestion to make a community Discord because many people use that today. To satisfy users of the original chat and users who want a Discord server, I added integration between the two. You can now send messages from either bDiscuss or Discord, and still get the same content.

Note that this is under heavy development, and has some bugs that need fixing.

Check out bDiscuss here: https://battlesquid.github.io/bDiscuss/public/#

Join the server here: https://discord.gg/y3vAAfj

` ``ClrHome Input "LP: ",L toString(L)→Str1 toString(L)→Str2 Lbl 3 If expr(Str1)≤0:Then Pause "Player 2 Wins!" Stop End If expr(Str2)≤0:Then Pause "Player 1 Wins!" Stop End Menu("Life Points","P1 "+Str1,1,"P2 "+Str2,2 Lbl 1 Input "Change: "+Str1,Str3 Str1+Str3→Str3 toString(expr(Str3))→Str1 Goto 3 Lbl 2 Input "Change: "+Str2,Str3 Str2+Str3→Str3 toString(expr(Str3))→Str2 Goto 3`

]]>
I need to visualize the data in three types of coordinate systems in space - Cartesian, cylindrical and spherical systems.

On another forum I was advised to download AtomicusChart® - atomicuschart.com Has anyone worked with this program?

thank you sooooo much! ]]>