It works well.

]]>Do you know any other ways I could do it? Perhaps something involving the Lists or anything else hehe. I've seached around google a lot but I wasnt really able to find any different methods than the 2 I had tried on my own :/

]]>However I afterwards realized that it doesnt function quite as it should hehe. The first 2 levels look fine but then I cant get the height (y-value) to fit for the rest.

The approach I took was i found what the width and height of the triangles drawn were at a given level (was something like 1/2^n-1 * side lenght) and then simply used some for loops calculated from the number of levels given.

A different approach I tried later on (worked fine on the computer by the way, C++) was with recursive programming. Meaning I had a program to draw the triangles and then recalling it self until the number of given levels were reached.

The pseudo code for the function was something like this:

function DrawTriangle(n, x1, y1, x2, y2, x3, y3)

{

Draw triangle from points given;

If (n < max level)

{

DrawTriangle(n+1, new x/y values for the left triangle);

DrawTriangle(n+1, new x/y values for the top triangle);

DrawTriangle(n+1, new x/y values for the right triangle);

}

}

And now im pretty open for any ideas hehe. Just not the boring randomizing / chaos game method of drawing the triangle ;)

Hope someones interested in aiding me in this minor problem ^^

]]>