Use this code:

` ``For(P,1,W Text(Y,X+P,sub(" Y⬞e[v ",P,1 end`

in your game.

(this example draws a cat)

(replace Y⬞e[v with symbols for your sprite. each character is one row)

Here is a table with all possible combinations:

ROW | symbol |

— — — — — | (space) |

[] — — — — | ^{T} (catalog) |

— [] — — — | ^ |

[] [] — — — | Y |

— — [] — — | + (plus) |

[] — [] — — | *√ |

— [] [] — — | v |

[] [] [] — — | ' |

— — — [] — | + (point) |

[] — — [] — | 3 (cubed) |

— [] — [] — | : |

[] [] — [] — | χ2 (statistics.test.4) |

— — [] [] — | e (constant) |

[] — [] [] — | è (use ASM program, code = BB7B) |

— [] [] [] — | ( |

[] [] [] [] — | r (radian) |

— — — — [] | . |

[] — — — [] | ) |

— [] — — [] | ≤ |

[] [] — — [] | Î (use ASM program, code = BB80) |

— — [] — [] | ç (use ASM program, code = BB97) |

[] — [] — [] | ȳ (vars.statistics.5) |

— [] [] — [] | s (vars.statistics.test.0) |

[] [] [] — [] | ! |

— — — [] [] | J |

[] — — [] [] | 7 |

— [] — [] [] | NONE (at all!) :( |

[] [] — [] [] | X |

— — [] [] [] | ⬞ (point) |

[] — [] [] [] | i |

— [] [] [] [] | ʟ (list) |

[] [] [] [] [] | [ |