` ``toString(Ans)→Str1 10→X While not(inString(Str1,"/") X-1→X Fix X expr(Str1)▶Frac toString(Ans)→Str1 End Disp Ans Float`

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I'm currently learning the ropes of TI-BASIC, and I would really like to start work on a 2D platformer.

Only issue is, I don't know what code to use. Here's a list of my ideas for the project:

Does anyone have any ideas on what arguments, commands, etc I should implement?

Thanks,

ItzRare

RareMediaTeam

Goals

1. Better and smoother gameplay

2. Have all original characters, (Scorpian, Subzero, Sonya, Kano, Johnny Cage, Raiden and Lui Kang)

3. Have some original fatalities

But, every time I try to type this in, my calculator crashes. Is there any other way simpler to accomplish this?

]]>Blackjack

Poker

Roullete

Craps

and Big 6 Wheel

If you have other casino games that i should add, please leave a comment. Thanks. ]]>

written by Zeda E. in 2011. The post is archived and I cant post the link because I'm new

There would be two game files, TTTSUPER and TTTBASIC. Each are the different game modes

for this game of Tic-Tac-To

TTTBASIC would be your standard version of Tic-Tac. You have the X, O, and the AI for single

player games. Same principles; 3x3 game grid, three in a Row/Column/Diagonal wins the game.

However, I managed to beat the AI in every situation using the trick of placing an X in as many

corners as I could, beating the AI every time. 2 player would also be available, either with the

one calculator available, or a link cable to battle on separate screens.

TTTSUPER is where s*** gets real. Using button ideas from a PlayStation controller, I got this idea

while I was playing a TTT tournament in my school as a celebration of it being the final day of the

year. There were lots of players and I was thinking, "What if you could play a four player game

of Tic-Tac? What would it be like?"

In TTTSUPER there would be a 5x5 game grid instead of the 3x3, making it very difficult but

slimy possible to win (I've figured it out after a few days of practice). All games would go to best

of 3, making it a little better to win.

There would be four game modes;

- Singleplayer
- Co-Op (Two players work together)
- Versus (You and an opponent go against each other, as well as the AI)
- Quadplayer (Four players battle simultaneously either through 1 or 2 devices)

In Singleplayer, you would have to play against three sets of AI, which are trying to stop you and

each other. First to get a row of 3, 4, or 5 wins. Games go best to 3, refreshing the grid after every

round.

In Co-Op, you and a buddy would use your letters together to battle against the two AI's, so say X's and

O's count together when placed in rows and columns. Link cables can be acceptable so the two players

can battle with their separate screens. First to get a row of 3, 4, or 5 wins. Games go best of 3,

refreshing the grid after every round.

In Versus, you and an opponent would use your letters to battle each other while at the same time

fending off the other two active AI's. Link cables can be used so the two players can battle

with their separate screens. First to get a row of 3, 4, or 5 wins. Games go to best of 3, refreshing

the grid after every round.

In Quadplayer, you and three others can battle either on one calculator with rotating turns, or 2 linked

calculators with alternating turns. Each player would be assigned a letter, and would have to battle

with the three other players to win the game. First to get a row of 3, 4, or 5 wins. Games go to

best of 3, refreshing the grid after every round.

Please remember, I was born yesterday, and even my friends themselves thought this was a bad idea

to do. I still think this would be awesome to play, and I would love to hear ideas, or get help to

program this game. I would still program the game myself, but my ears are open and I will check the

thread again. Thanks for reading!

EDIT: I remembered that its impossible to get a row of five when only a row of four is one of the win requirements. I also censored a swear word to save the virgin eyes of the younger children who visit these forums.

]]>` ``Input "Code:",Str1 expr(sub(Str1,1,1→N DelVar L₁(length(Str1)-1)/N→dim(L₁ For(E,0,dim(L₁)-1 expr(sub(Str1,2+EN,N→L₁(E+1 End L₁`

If you want to download the code to turn the data into a list to see how it works, click here

The problem I am having is in actually creating the number. I presume the code would use routines from the number one-liners, and would do something like this:

` ``Use the Number of Digits in Nonzero Integer routine to determine the longest data point. Store this to String 1 For, each of the data points in the list: Determine the length of that point Determine how many 0's need to be concatenated to make this the same length as the longest data point Append that many 0's onto String 1 Append the Data point onto string 1 End`

I am just having trouble making the function generate the save code. I know it will use the Number-To-String routine, and the routine for determining the Number of Digits in Nonzero Integer. If anyone would be able to help make the function that would turn the string into code, it would be helpful. ]]>

In case anyone is wondering, this is the only known way to work around the background color of graphscreen text on TI-84+CSE and CE calculators. See the TextColor( page for a more detailed description. I would do this myself, but I really don't have time. I may post one hand-drawn character later as an example, however.

]]>We use to use Excel, but i want to go further and try to make a program based on an Excel but without using the Excel part of the TI. Maybe use that only for storage the component data (MW, antoine constants…).

I found an Excel very complete for a distillation multiple (cheguide. com/wp-content/uploads/2016/01/Multi_Component_Disitillation.xlsx) and i want to try because it can be very usefull.

Anyone knows how to? It's my first time doing a program for TI based on an Excel and I don't know where or how to start.

]]>I was wondering if I could get any help with coding a 3D model viewer in TI-Basic. The idea I am thinking of is a basic "orbiting" camera tool that would allow one to view a 360 view of a pre-programmed model (maybe once the code is in place for viewing the model, a program to easily create models could be developed). Due to my lack of experience and complete understanding of advanced TI-Basic programming, I require a "teacher" of sorts to explain to me the advanced coding that would need to be used for this project. If you can help, just post below.

Thank you,

-Will

P.S. Sorry for spamming the forum, I am only trying to be a contributing and active member (esp. as a new member of this community).

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