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		<title>Your Projects (new posts)</title>
		<link>http://tibasicdev.wikidot.com/forum/c-23647/your-projects</link>
		<description>Posts in the forum category &quot;Your Projects&quot; - Share your projects</description>
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		<lastBuildDate>Fri, 13 Mar 2026 13:44:58 +0000</lastBuildDate>
		
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				<guid>http://tibasicdev.wikidot.com/forum/t-17128942#post-7021420</guid>
				<title>Blackjack Game with Money: Re: Blackjack Game with Money</title>
				<link>http://tibasicdev.wikidot.com/forum/t-17128942/blackjack-game-with-money#post-7021420</link>
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				<pubDate>Tue, 03 Jun 2025 17:08:35 +0000</pubDate>
				<wikidot:authorName>Unbaked2184</wikidot:authorName>				<wikidot:authorUserId>9713950</wikidot:authorUserId>				<content:encoded>
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						 <p>Where's the code \o/ It's missing from the post</p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-17128942#post-6996075</guid>
				<title>Blackjack Game with Money: Re: Blackjack Game with Money</title>
				<link>http://tibasicdev.wikidot.com/forum/t-17128942/blackjack-game-with-money#post-6996075</link>
				<description></description>
				<pubDate>Wed, 14 May 2025 16:46:17 +0000</pubDate>
				<wikidot:authorName>Asurr</wikidot:authorName>				<wikidot:authorUserId>9687418</wikidot:authorUserId>				<content:encoded>
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				<guid>http://tibasicdev.wikidot.com/forum/t-17128942#post-6996063</guid>
				<title>Blackjack Game with Money: Blackjack Game with Money</title>
				<link>http://tibasicdev.wikidot.com/forum/t-17128942/blackjack-game-with-money#post-6996063</link>
				<description></description>
				<pubDate>Wed, 14 May 2025 16:42:06 +0000</pubDate>
				<wikidot:authorName>Asurr</wikidot:authorName>				<wikidot:authorUserId>9687418</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>The code is as shows below. I believe everyone reading this should already know how to type all of these commands.</strong></p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-7484434#post-5170402</guid>
				<title>Fruit Ninja for the TI 84+ CE: Re: Fruit Ninja for the TI 84+ CE</title>
				<link>http://tibasicdev.wikidot.com/forum/t-7484434/fruit-ninja-for-the-ti-84-ce#post-5170402</link>
				<description></description>
				<pubDate>Mon, 03 Jan 2022 08:20:41 +0000</pubDate>
				<wikidot:authorName>Michael2_3B</wikidot:authorName>				<wikidot:authorUserId>1974546</wikidot:authorUserId>				<content:encoded>
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						 <p>I know it's been ages, but this is finally officially released!</p> <p>Download it here: <a href="http://ceme.tech/DL2207">http://ceme.tech/DL2207</a></p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-14189000#post-5088961</guid>
				<title>Darkblasters: A new graphical RPG: Re: Darkblasters: A new graphical RPG</title>
				<link>http://tibasicdev.wikidot.com/forum/t-14189000/darkblasters:a-new-graphical-rpg#post-5088961</link>
				<description></description>
				<pubDate>Mon, 20 Sep 2021 17:16:47 +0000</pubDate>
				<wikidot:authorName>J_Walker87</wikidot:authorName>				<wikidot:authorUserId>6818760</wikidot:authorUserId>				<content:encoded>
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						 <p>Can you post it on the TIBD archives of this site?</p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-14189000#post-5085164</guid>
				<title>Darkblasters: A new graphical RPG: Re: Darkblasters: A new graphical RPG</title>
				<link>http://tibasicdev.wikidot.com/forum/t-14189000/darkblasters:a-new-graphical-rpg#post-5085164</link>
				<description></description>
				<pubDate>Thu, 16 Sep 2021 00:18:46 +0000</pubDate>
				<wikidot:authorName>DJ Omnimaga</wikidot:authorName>				<wikidot:authorUserId>536299</wikidot:authorUserId>				<content:encoded>
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						 <p>Oh that sounds nice! I'm definitively looking forward for screenies. :)</p> <p>20 years minus 7 days ago, I released my first ever TI-83 Plus RPG, Illusiat. Today, after over 16 years without releasing an original RPG for calculators, I am finally releasing a new one: Darkblasters!</p> <img src="https://i.imgur.com/lBHM8S7.png" alt="lBHM8S7.png " class="image" /><br /> <img src="https://i.imgur.com/SvupArG.gif" alt="SvupArG.gif" class="image" /> <img src="https://i.imgur.com/SzEC0F7.gif" alt="SzEC0F7.gif" class="image" /> <p>Inspired by Lufia, Quest 64, Dragon Quest, Illusiat and Mana Force series, Darkblasters is a role-playing game meant to showcase pure TI-BASIC graphical capabilities while trying to keep speed as fast as possible. It features over 390 rooms to explore, NPC's, some items and magic spells, many monsters and sprite-based graphics. No ASM/Axe/Grammer lib were used, in order to ensure full compatibility with 15&#160;MHz z80 calculator models that lacks official ASM support.</p> <p>A long time ago, mankind became nearly extinct after the entire world population did the Tide Pod<br /> eating challenge simultaneously. From the dead rose a new illness that transformed animals into<br /> monsters and many humnan survivors into Darkblasters, evil mages that look like knights.</p> <p>Today, the Darkblasters stole the three crystals protecting the Kingdom of Walritia. You must defeat<br /> the mages before they take over the world.</p> <p>Here are the download links:<br /> <a href="https://www.ticalc.org/archives/files/fileinfo/476/47684.html">https://www.ticalc.org/archives/files/fileinfo/476/47684.html</a><br /> <a href="https://tiplanet.org/forum/archives_voir.php?id=2790407">https://tiplanet.org/forum/archives_voir.php?id=2790407</a><br /> <a href="https://www.cemetech.net/downloads/files/2178/x2423">https://www.cemetech.net/downloads/files/2178/x2423</a></p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-14189000#post-5084953</guid>
				<title>Darkblasters: A new graphical RPG: Re: Darkblasters: A new graphical RPG</title>
				<link>http://tibasicdev.wikidot.com/forum/t-14189000/darkblasters:a-new-graphical-rpg#post-5084953</link>
				<description></description>
				<pubDate>Wed, 15 Sep 2021 17:33:11 +0000</pubDate>
				<wikidot:authorName>J_Walker87</wikidot:authorName>				<wikidot:authorUserId>6818760</wikidot:authorUserId>				<content:encoded>
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						 <p>Seeing your work on this inspired me to put together my own dual layer RPG. Right now I'm using a 3 bytes per room. Each byte corresponds to a 3*11 hard coded map portion. I may change this system, however.</p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-14189000#post-5083338</guid>
				<title>Darkblasters: A new graphical RPG: Re: Darkblasters: A new graphical RPG</title>
				<link>http://tibasicdev.wikidot.com/forum/t-14189000/darkblasters:a-new-graphical-rpg#post-5083338</link>
				<description></description>
				<pubDate>Mon, 13 Sep 2021 17:26:34 +0000</pubDate>
				<wikidot:authorName>DJ Omnimaga</wikidot:authorName>				<wikidot:authorUserId>536299</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks! And yeah each tile is 2 byte. However, each pixel on the mini-map is an entire room of 12x9 tiles (although event locations and type are stored separately). There is no compression, but the map data is essentially hardcoded to the point it's just a bunch of Text() characters with RclPic/StoPic to superpose some of them, so the map data is extremely small.</p> <p>Also some map tiles are actually 3 or 4 bytes large, since some tokens are 2 bytes.</p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-14189000#post-5083288</guid>
				<title>Darkblasters: A new graphical RPG: Re: Darkblasters: A new graphical RPG</title>
				<link>http://tibasicdev.wikidot.com/forum/t-14189000/darkblasters:a-new-graphical-rpg#post-5083288</link>
				<description></description>
				<pubDate>Mon, 13 Sep 2021 16:18:10 +0000</pubDate>
				<wikidot:authorName>J_Walker87</wikidot:authorName>				<wikidot:authorUserId>6818760</wikidot:authorUserId>				<content:encoded>
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						 <p>This is great! It certainly looks better than anything else I've ever seen in TI-BASIC. Since you are using dual-layer sprites, that means that each tile takes two bytes. Have you tried compressing the maps at all? It would certainly sacrifice speed, but it may be doable depending on how you store the map. I really like that you are trying to make this more TI-83+ friendly since I own that calculator. A lot of other RPGs you've made I've only played in emulators. I can't wait to play the completed version of this.</p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-14189000#post-5081776</guid>
				<title>Darkblasters: A new graphical RPG: Re: Darkblasters: A new graphical RPG</title>
				<link>http://tibasicdev.wikidot.com/forum/t-14189000/darkblasters:a-new-graphical-rpg#post-5081776</link>
				<description></description>
				<pubDate>Sat, 11 Sep 2021 21:20:55 +0000</pubDate>
				<wikidot:authorName>DJ Omnimaga</wikidot:authorName>				<wikidot:authorUserId>536299</wikidot:authorUserId>				<content:encoded>
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						 <p>UPDATE:<br /> -There are now two actual monsters<br /> -You start with 500 HP instead of 300<br /> -All battle commands and enemy moves are implemented, except one boss attack pattern.<br /> -You can now activate switches to open new paths<br /> -NPC's are implemented, including those who give items.<br /> -You can grab items from the ground.<br /> -Some random optimizations to save space or increase speed, because the game is over 11&#160;KB now.</p> <p>I made a Youtube video:<br /> <a href="https://www.youtube.com/watch?v=UCM-IucyDcY">https://www.youtube.com/watch?v=UCM-IucyDcY</a></p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-14189000#post-5077894</guid>
				<title>Darkblasters: A new graphical RPG: Darkblasters: A new graphical RPG</title>
				<link>http://tibasicdev.wikidot.com/forum/t-14189000/darkblasters:a-new-graphical-rpg#post-5077894</link>
				<description></description>
				<pubDate>Tue, 07 Sep 2021 11:21:10 +0000</pubDate>
				<wikidot:authorName>DJ Omnimaga</wikidot:authorName>				<wikidot:authorUserId>536299</wikidot:authorUserId>				<content:encoded>
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						 <p>Months ago, my plans for this month was to release an Illusiat-related game, perhaps a remake of the first two games like I always wanted to, but finally that never happened, despite Illusiat's 20th anniversary being on the horizon. Instead, I am reviving this old project, which is similar in style to some of the earlier games, but much more graphically advanced.</p> <p>Back in late 2012, when the TI-84 Plus C Silver Edition color screen z80 calculator got announced, I wanted to experiment with <a href="http://tibasicdev.wikidot.com/graphics#toc4">layered text sprites</a>, often referred to as dual-layer ASCII sprites. Games like Serenity and Metroid Pi used this technique, although the latter did not use the shifted method. In the process, I wanted to attempt making an RPG like Illusiat 6/Nemesiat, but with larger maps while being (hopefully) smaller.</p> <p>I eventually got the color calculator model before pushing this RPG engine further, so only the walking engine was done and in 2014 it was posted in Omnimaga downloads section. I have recently uploaded it to TI-Planet, Cemetech and Ticalc.org as well.<br /> <a href="https://tiplanet.org/forum/archives_voir.php?id=2790407">https://tiplanet.org/forum/archives_voir.php?id=2790407</a><br /> <a href="https://www.cemetech.net/downloads/files/2178/x2410">https://www.cemetech.net/downloads/files/2178/x2410</a><br /> <a href="https://www.ticalc.org/archives/files/fileinfo/476/47676.html">https://www.ticalc.org/archives/files/fileinfo/476/47676.html</a></p> <p>Almost 9 years later, it's being revived as Darkblasters! It will feature four dungeons, a town and a forest, some magic spells and items, but no shop and in-game currency. There will be no experience points, so your max HP/MP will go up every battle, along with your skill points. Magic will get stronger the more you use it. You'll also not be able to enter buildings in the town, but you will be able to talk to NPC's.</p> <p>My goals:<br /> -Keep the game and its RAM usage as small as possible<br /> -Hopefully keep it in one file, unlike my entire RPG calculatography.<br /> -Make sure that the speed remains fast enough for 15&#160;MHz calcs. 83+ will be playable, but not the most optimal experience.<br /> -Keep compatibility with the TI-82 Advanced and TI-84 Plus-T models. (This is why the game remains in pure TI-BASIC)</p> <p>Screenshot showing some of the event sprites that you will be able to interact with. Collision might be tricky for some of those, though&#8230; (the game detects any sprite where the top-left-most pixel is turned ON as a solid object)<br /> <a href="https://i.imgur.com/F0hSnZU.gif">https://i.imgur.com/F0hSnZU.gif</a></p> <p>Battles are currently disabled, since they just endlessly play one of the magic animation.</p> <p>EDIT: New screenshots:</p> <img src="https://i.imgur.com/LL3wJqi.gif" alt="LL3wJqi.gif" class="image" /> <img src="https://i.imgur.com/xl0f3an.gif" alt="xl0f3an.gif" class="image" /> <img src="https://i.imgur.com/vg1rRTs.gif" alt="vg1rRTs.gif" class="image" /> <img src="https://i.imgur.com/MH3eZll.gif" alt="MH3eZll.gif" class="image" />
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				<guid>http://tibasicdev.wikidot.com/forum/t-13421110#post-4939533</guid>
				<title>First Fantasy: Mana Force v2.0: Re: First Fantasy: Mana Force v4.4</title>
				<link>http://tibasicdev.wikidot.com/forum/t-13421110/first-fantasy:mana-force-v2-0#post-4939533</link>
				<description></description>
				<pubDate>Tue, 30 Mar 2021 17:51:29 +0000</pubDate>
				<wikidot:authorName>DJ Omnimaga</wikidot:authorName>				<wikidot:authorUserId>536299</wikidot:authorUserId>				<content:encoded>
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						 <p>Version 4.4 of FF:MF is now released, with the following changes since my previous post:</p> <p>-Changed Holy animation to show crosses instead of the letter I.<br /> -Updated cutscene after you get four crystal shards to look better and be fullscreen, fixing a bug introduced in v4.3 in the process.<br /> -After opening a treasure chest the screen no longer reloads entirely. Only the part erased by the text box is reloaded.<br /> -Fixed graphs being drawn over the CW splash screen.<br /> -Fixed leveling up bug introduced at an unknown time.<br /> -After some magic animations such as Flare and Blitz, the sprites re-appears faster now.<br /> -Using lightning-based magic spells while in the swamp now causes you to take damage as well.<br /> -The main character sprite now faces all four directions while walking.<br /> -The magic casting animation is now shorter.<br /> -Fixed display bug in the 3rd dungeon<br /> -Added map walkthrough in mapsWalkthrough.zip file included with the game. The password is the name of the final boss in lowercase letters.<br /> -Changed many magic spell and battle command icons.<br /> -Cleaned up the code a little bit.</p> <img src="https://cdn.discordapp.com/attachments/72803910636548096/824015757566148608/blitz.gif" alt="blitz.gif" class="image" /><br /> <img src="https://cdn.discordapp.com/attachments/72803910636548096/823284128845791272/icons2.gif" alt="icons2.gif" class="image" /> <img src="https://cdn.discordapp.com/attachments/72803910636548096/823284130518794280/icons1.gif" alt="icons1.gif" class="image" />
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				<guid>http://tibasicdev.wikidot.com/forum/t-13421110#post-4926619</guid>
				<title>First Fantasy: Mana Force v2.0: Re: First Fantasy: Mana Force v2.0</title>
				<link>http://tibasicdev.wikidot.com/forum/t-13421110/first-fantasy:mana-force-v2-0#post-4926619</link>
				<description></description>
				<pubDate>Mon, 15 Mar 2021 15:50:05 +0000</pubDate>
				<wikidot:authorName>DJ Omnimaga</wikidot:authorName>				<wikidot:authorUserId>536299</wikidot:authorUserId>				<content:encoded>
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						 <p>Update: Version 4.1 is out, with treasure chests!</p> <p><a href="https://tiplanet.org/forum/archives_voir.php?id=185757">https://tiplanet.org/forum/archives_voir.php?id=185757</a></p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-13421110#post-4925828</guid>
				<title>First Fantasy: Mana Force v2.0: Re: First Fantasy: Mana Force v2.0</title>
				<link>http://tibasicdev.wikidot.com/forum/t-13421110/first-fantasy:mana-force-v2-0#post-4925828</link>
				<description></description>
				<pubDate>Sun, 14 Mar 2021 16:45:44 +0000</pubDate>
				<wikidot:authorName>DJ Omnimaga</wikidot:authorName>				<wikidot:authorUserId>536299</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks! Yeah I've been on some sort of coding binge some days lately so this version came out faster than I expected. Ironically, the hardest and most annoying part of this update was to create or update map data, because the May 2002 map engine I use (yes, there's still code and data in this game that dates from back then) uses a weird data format, which allows for more cramped dungeons with no gap every two room, but is much harder to read.</p> <p>If you were planning to try the second quest, then I'd recommend waiting until version 4.1 comes out, because 4.1 adds treasure chests in almost all dungeons, and they respawn after exiting the dungeon like in Final Fantasy: Mystic Quest/Mystic Quest Legend for the Super Nintendo (which means the save data remains unchanged), so it will be easier to stock up on items and gold to fight those boss-like enemies (in one of the new dungeon, almost every random encounter is like a boss fight).</p> <img src="https://img.ourl.ca/cemu_RXP2d.png" alt="cemu_RXP2d.png" class="image" /> <p>I also need to fix a background color bug with the final boss (the backdrop turns cyan after casting Omega during his first form and pink when doing it during his second form).</p> <p>My Discord name is DJ Omnimaga#3630 btw ^^ . I also used to have pictures of all game maps (except the bonus dungeons), but I'm not sure where they're located anymore. I know I posted them on CodeWalrus but SMF search engine is garbage.</p> <p>EDIT I did find some very early alpha version of First Fantasy II from 2016 that also uses CE Textlib, though, on CW forums. I uploaded it on TI-Planet at <a href="https://tiplanet.org/forum/archives_voir.php?id=2710181">https://tiplanet.org/forum/archives_voir.php?id=2710181</a> but I had more recent screenshots afterward of versions I lost, such as this one:</p> <img src="https://img.ourl.ca/colorghanges.gif" alt="colorghanges.gif" class="image" /> <p>And I had even planned to reduce map tiles to 3 rectangles plus the background for faster loading speed. I never got past alpha stages, though, and lost my progress.</p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-13421110#post-4925422</guid>
				<title>First Fantasy: Mana Force v2.0: Re: First Fantasy: Mana Force v2.0</title>
				<link>http://tibasicdev.wikidot.com/forum/t-13421110/first-fantasy:mana-force-v2-0#post-4925422</link>
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				<pubDate>Sun, 14 Mar 2021 05:49:36 +0000</pubDate>
								<wikidot:authorUserId>3338172</wikidot:authorUserId>				<content:encoded>
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						 <p>Oh wow 4.0 is already out? Cool!</p> <p>I gotta keep up with the newer versions lol<br /> I probably should update my editor, maybe we can collaborate in discord?</p> <p>I have some questions I'd like to ask ya DJ about it UwU</p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-13421110#post-4923989</guid>
				<title>First Fantasy: Mana Force v2.0: Re: First Fantasy: Mana Force v2.0</title>
				<link>http://tibasicdev.wikidot.com/forum/t-13421110/first-fantasy:mana-force-v2-0#post-4923989</link>
				<description></description>
				<pubDate>Fri, 12 Mar 2021 12:52:01 +0000</pubDate>
				<wikidot:authorName>CalcNerd</wikidot:authorName>				<wikidot:authorUserId>6321217</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks for the info! I will try it out! Looks really fun! :)</p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-13421110#post-4923478</guid>
				<title>First Fantasy: Mana Force v2.0: Re: First Fantasy: Mana Force v2.0</title>
				<link>http://tibasicdev.wikidot.com/forum/t-13421110/first-fantasy:mana-force-v2-0#post-4923478</link>
				<description></description>
				<pubDate>Thu, 11 Mar 2021 22:14:18 +0000</pubDate>
				<wikidot:authorName>DJ Omnimaga</wikidot:authorName>				<wikidot:authorUserId>536299</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks! As for the maps, don't do maps the way I did them in First Fantasy: Mana Force. The core of the map engine was written almost two decades ago and editing map is very difficult due to the way the data works (although it allows more cramped dungeons). I used matrices, though, then displayed a room according to the matrix element. Collision detection is done via CE Textlib, which checks what ASCII character I am walking into on the screen.</p> <p>Also good news, version 4.0 is out!</p> <img src="https://tiplanet.org/modules/archives/captures/1615499724ffmf40screens.png" alt="1615499724ffmf40screens.png" class="image" /> <p>-Four bonus dungeons added via an entirely new quest unlocked at the end of the original<br /> -Some graphical improvements in dungeons and the village<br /> -Title screen copyright layout changed and reduced in size<br /> -In-game controls that are displayed on-screen now shows up as button icons for better readability.<br /> -Fixed save loading bug introduced in 3.1.<br /> -Some dungeon colors and graphics changed.<br /> -If a second quest is started after beating the game, a star now appears besides the save file on the title screen.<br /> -The last error mentioned in the previous version changes might have finally been fixed once and for all.</p> <p><a href="https://tiplanet.org/forum/archives_voir.php?id=185757">https://tiplanet.org/forum/archives_voir.php?id=185757</a> (I also uploaded it on ticalc.org and Cemetech)</p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-13421110#post-4923132</guid>
				<title>First Fantasy: Mana Force v2.0: Re: First Fantasy: Mana Force v2.0</title>
				<link>http://tibasicdev.wikidot.com/forum/t-13421110/first-fantasy:mana-force-v2-0#post-4923132</link>
				<description></description>
				<pubDate>Thu, 11 Mar 2021 12:55:14 +0000</pubDate>
				<wikidot:authorName>CalcNerd</wikidot:authorName>				<wikidot:authorUserId>6321217</wikidot:authorUserId>				<content:encoded>
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						 <p>Wow! This looks really cool! I am going to try this out! I was also curious about one thing. How do you do your map? I have been thinking about making a game sort of like this and I was wondering what you use for map generation.</p> <p>Thanks,</p> <p>CalcNerd</p> 
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				<guid>http://tibasicdev.wikidot.com/forum/t-13421110#post-4923114</guid>
				<title>First Fantasy: Mana Force v2.0: Re: First Fantasy: Mana Force v2.0</title>
				<link>http://tibasicdev.wikidot.com/forum/t-13421110/first-fantasy:mana-force-v2-0#post-4923114</link>
				<description></description>
				<pubDate>Thu, 11 Mar 2021 12:29:00 +0000</pubDate>
				<wikidot:authorName>DJ Omnimaga</wikidot:authorName>				<wikidot:authorUserId>536299</wikidot:authorUserId>				<content:encoded>
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						 Yeah it's the same, except once you unlock the second quest in version 4.0. A new expanded version of First Fantasy: Mana Force for the TI-83 Premium CE and TI-84 Plus CE is underway. Four bonus dungeons with even harder enemies are being added. Here are some of the changes in the menu:<br /> <img src="https://img.ourl.ca/cemu_DgO6e.png" alt="cemu_DgO6e.png " class="image" /><br /> The following screenshots did not have the crystal shard and orb displayed in the game menu but they still shows some updates:<img src="https://img.ourl.ca/ffmf40.gif" alt="ffmf40.gif " class="image" /> <img src="https://img.ourl.ca/ffmf40b.gif" alt="ffmf40b.gif " class="image" /> <img src="https://img.ourl.ca/ffmf40c.gif" alt="ffmf40c.gif " class="image" />
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				<guid>http://tibasicdev.wikidot.com/forum/t-13983678#post-4879603</guid>
				<title>Abacus: Abacus</title>
				<link>http://tibasicdev.wikidot.com/forum/t-13983678/abacus#post-4879603</link>
				<description></description>
				<pubDate>Mon, 25 Jan 2021 06:19:55 +0000</pubDate>
				<wikidot:authorName>TaterTomorrow</wikidot:authorName>				<wikidot:authorUserId>7234651</wikidot:authorUserId>				<content:encoded>
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						 <p>A pretty funny joke turned into a TI-Basic program! I heard you like math tools, so here is an ancient math tool in a modern math tool. Control it using the directional keys, and exit using Y=. Uses A,B,C,H,L1,GDB1. I wish I could upload this to the site, along with the more official-looking documentation, but I think I was given a dead link.</p> <p>Here is the optimized code:</p> <div class="code"> <pre><code>StoreGDB 1 ClrDraw AxesOff ⁻10→Ymin 10→Ymax ⁻10→Xmin 10→Xmax 4→H {0,0,0,0→L₁ Horizontal 7.5 Horizontal ⁻8 Text(1,0,&quot;ABACUS- TATERTOMORROW Text(57,0,&quot;EXIT COUNT: Line(⁻6,Ymin,⁻6,⁻8.5 For(A,1,4) For(B,20,80) Pxl-On(12A+3,B End For(B,1,9) For(C,1,5) Pxl-On(12A+C,20+2B End End End Lbl A Text(12H,8,&quot;&gt; Text(57,45,L₁(1),L₁(2),L₁(3),L₁(4 0→A While not(A getKey→A End Text(12H,8,&quot; &quot; If A=11 Goto D If A=25 H-1→H If A=34 H+1→H If not(H 4→H If H&gt;4 1→H If A=26 and 9&gt;L₁(H Then 1+L₁(H→L₁(H If 0≠L₁(H Then For(A,12H-2,12H+2) If 12H≠A Then Pxl-Off(A+3,40-L₁(H)2 Pxl-On(A+3,80-L₁(H)2 End End End End If A=24 and 0≠L₁(H Then ⁻1+L₁(H→L₁(H For(A,12H-2,12H+2) If 12H≠A Then Pxl-On(A+3,40-L₁(H)2-2 Pxl-Off(A+3,80-L₁(H)2-2 End End End Goto A Lbl D ClrDraw RecallGDB 1 DelVar GDB1&quot;</code></pre></div> 
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