68k Did You Know…
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…that displaying sprites to column coordinates divisible by 8 is faster than to other coordinates?

…that setmode() and similar commands have an alternate "programmer's syntax"?

…that strings are the fastest data type to access, given enough elements?


…that the ok system variable checks if a dialog was cancelled?

…that the 26 one-letter variables a-z are much smaller to access?

…that the © character can be used to enter comments in programs?

…that ending a variable name with an underscore _ will make solve() and cSolve() assume it's complex?

…that you can treat strings as always-undefined variables in symbolic math?


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