68k Did You Know…
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…that displaying sprites to column coordinates divisible by 8 is faster than to other coordinates?

…that setmode() and similar commands have an alternate "programmer's syntax"?

…that strings are the fastest data type to access, given enough elements?

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…that the ok system variable checks if a dialog was cancelled?

…that the 26 one-letter variables a-z are much smaller to access?

…that the © character can be used to enter comments in programs?

…that ending a variable name with an underscore _ will make solve() and cSolve() assume it's complex?

…that you can treat strings as always-undefined variables in symbolic math?

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