|
We're glad you came by, but you might find what you're looking for elsewhere. TI-Basic Developer is not the site it once was. While its information on commands and other calculator features remains almost second-to-none, its forum, archives, and even hosting service, Wikidot, have been decaying for years. The calculator community would love to see what you're working on, or help you in your next coding adventure, but TI-Basic Developer is no longer the place to do it. Instead, you should head over to Cemetech (primarily American) or TI-Planet (primarily international). Both are active, well-established forums with their own archives, chatrooms, reference material, and abundant coding tools and resources. We'll see you there, we hope. |
Simulates a standard 52-card deck of cards.
None
∟DECK - the cards, in the format:
Value.Suit
Value is 1..13
Suit is 0, .25, .5, .75
L₁, ∟DECK
TI-83/84/+/SE
Creating the deck
seq(X/4,X,4,55→DECKShuffling the deck
rand(52→L₁
SortA(L₁,∟DECKAccessing individual cards
∟DECK(I
Disp "VALUE:",sub("A23456789TJQK",int(Ans),1
Disp "SUIT:",sub("SHCD",4fPart(Ans)+1, 1The cards in the deck are stored in the form Value.Suit, where the value of the card (Ace through King) is encoded as a number 1 through 13; and the suit of the card is the fractional part, encoded as one of 0, 0.25, 0.5, or 0.75. In the above code (accessing individual cards), the convention is that 0=Spades, 0.25=Hearts, 0.5=Clubs, 0.75=Diamonds; however, you can pick any order as long as you're consistent.
Since any value from 1.00 to 13.75, that's 1/4 of an integer, is a valid card, we can generate the entire deck as 1/4 of the values {4,5, …, 54, 55}.
When shuffling the deck, we generate a random list in L₁, then use SortA( to sort ∟DECK by the values in L₁. Since the values in L₁ are random, this has the effect of sorting ∟DECK in a random order.
The main overhead of this shuffling method, however, is that generating a random list might take a long time (around a second or two). To avoid this, you can generate individual elements of L₁ randomly in a getKey loop, while waiting for a key, then use L₁ to shuffle later. Since shuffling isn't done often, by the time you need to shuffle, L₁ will most likely be fully randomized already.
Finally, accessing the cards is done using fPart( and int(. If a variable X is encoded in the same way that we encode cards, int(X) will return its value (1-13) and 4fPart(X)+1 will return its suit as a number 1-4.
.