The Valley Of The Gnomes
Name: The Valley Of The Gnomes Author: Zaetsi Download: VALGNOME.8xp Compatibility: TI-83+/84/SE File Size: 2133 Bytes |
After turning off Ned's hose each night, escape his yard without stepping on any Lawn Gnomes. Each night you disrupt Ned's activities, he'll add more Lawn Gnomes for you to dodge. If you stay in on place for too long you'll trip his alarm system, so you can't stop moving. |
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What the community thinks:
This game is small and simple, but it kept my interest the whole way through. Good job!
Prestige Programming & Project Pokemon
If you liked it, then rate it up ;)
Timothy Foster - @tfAuroratide
Auroratide.com - Go here if you're nerdy like me
@Timothy I forgot that there's a rating system.
@Zaetsi No sorry, I did it on Easy fast though. By small and simple I meant "mini-game." Sometimes I don't feel like playing a big RPG, and this did the trick.
Prestige Programming & Project Pokemon
Well, alright. :) Thanks again. I would have been surprised if you had beaten it on Hard; I haven't even done that yet. It is possible though. It just takes luck when the screens are being generated.
Wow, thanks! I'm proud someone liked it. :)
Did you beat it on Hard?
This is a really cool game. The biggest problem I have with making games is coming up with an idea for one.
Nice game. One question, how can I make my little player more solid? Since its moving constantly, its a fairly faint pixel. Could you possibly show the part of the code that I need to change to fix this, or something? I am able to edit it directly on my calculator (TI 83+). I'm thinking that if I changed it, my player would be slower, right? I am an ok programmer so far, but not nearly as good as you guys, so a little bit of your source code is confusing to me.
Wait, nevermind. I changed my brightness to a low 9 level, which makes my player more visible :)