|
We're glad you came by, but you might find what you're looking for elsewhere. TI-Basic Developer is not the site it once was. While its information on commands and other calculator features remains almost second-to-none, its forum, archives, and even hosting service, Wikidot, have been decaying for years. The calculator community would love to see what you're working on, or help you in your next coding adventure, but TI-Basic Developer is no longer the place to do it. Instead, you should head over to Cemetech (primarily American) or TI-Planet (primarily international). Both are active, well-established forums with their own archives, chatrooms, reference material, and abundant coding tools and resources. We'll see you there, we hope. |
You have not uploaded your program! Please edit the page to upload your program.
|
![]() |
||||||||||||||
|
NOTE: IT IS RECOMMENDED TO READ ALL OF THIS INFORMATION THROUGH BEFORE PLAYING THE GAME, AS IT WILL BE EASIER TO UNDERSTAND HOW EVERYTHING WORKS. Hello there! My name is Mew, and may I firstly thank you for visiting my game's page! A lot of hard work has been put into the game, and I'm glad people appreciate that! Now, let me give you some info on it: THE CONCEPT: Based on the ancient real-life puzzle, you start out with 3 pegs, the first one having a chosen amount of layers stacked decreasing in size on it. Your job is to move that stack, in the same order, from the first peg onto the last one, obviously following the rules. THE RULES: These are the rules you have to follow while solving the puzzle. Obviously it isn't possible to not do that anyway, since I programmed them in. 1. Thou shalt not move more than 1 layer at a time. This is pretty obvious, because otherwise you would be able to just move the whole stack at once. 2. Thou shalt not move non-atop layers. Together with rule 1 this means that you can only move a layer if it is the upmost layer on its stack. 3. Thou shalt not put big layers on small ones. This rule makes it so that at any given moment in time, there are no layers forming an upside down cone shape in the game. CONTROLS: While in the menus, you navigate using the arrow keys and the Enter key. While in the game itself, you use the left and right arrow keys to move your cursor, the up arrow key to lift a layer and the down arrow key to drop it. At any time in a game, you can restart by pressing 2nd, or Alpha to return to the main menu. FAQ Q: Why is there no leaderboard for highscores? Q: Why is there a sentence on my homescreen when I quit, what does it mean and how do I get rid of it? Q: Did you implement easter eggs? Q: I can't use any of the options, is that a bug? Q: What do I do if I accidentally choose a wrong peg to take from/add to? Q: Why does lifting a layer up and dropping it on the same peg count as a move? Q: I found a bug! What do I do? Q: What do I do if I have a question that's not listed in the FAQ? *This might not be such a crazy idea if you think about it. The minimum amount of moves required to solve the puzzle is 2^n-1, where n is the amount of layers in the puzzle. This means that for the puzzle the legend is talking about, that would be 2^64-1~1,844674407e19 moves! So, let's say hypothetically that from start to finish there's not a single interruption, every move is the right move to eventually finish with the minimal amount of moves possible, and let's say a move takes at least 2 seconds to complete. That means it would roughly take 1.169.884.835.000 years to complete! Technically, we can't really predict that far into the future, but the chances of that being "the end" are definitely not unexisting… |
|||||||||||||||

What the community thinks: