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What the community thinks:
The concept of making a port for SH arrived in my mind when I saw PT_’s port of the game.
I thought it was to most amazing thing ever, and thought, hey. I could easily port this to TI-Basic, and probably get some good speed out of it!
Well, I forgot about it for about 4 months. I got permission from PT_ to port his port over.(I thought it was his original game at the time, I only learned it wasn’t while making the readme.)
I promptly forgot about it for another two months.
Then, Cemetech Contest 20 rolled around, and I started work on a really elaborate program. It got extremely boring, and I almost gave up. I spent HUNDREDS of hours on that program… The entire reason I didn’t stop is because took a break, coming back to old ideas.
Stick Hero was #1 on my list (and the only one that got completed, besides the programs I made for the contest)
I put maybe 15 minutes in, and got a fun, working sketch. (I also didn’t plan, at all.)
After a few more days of sporadic polishing and optimizing, I came up with the elegant interface that is currently in the program. I tweaked PT_’s design to make it suit my tastes, as well as the limits of TI-Basic.
I love the way the game turned out, and I hope you all do, too.
I don't see very many pure TI-Basic games for CSE/CE models, so to play something like this was pretty cool (though it turns out, I'm terrible at this game). This is a fun and addictive game, which I recommend to anyone with a CE.