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We're glad you came by, but you might find what you're looking for elsewhere. TI-Basic Developer is not the site it once was. While its information on commands and other calculator features remains almost second-to-none, its forum, archives, and even hosting service, Wikidot, have been decaying for years. The calculator community would love to see what you're working on, or help you in your next coding adventure, but TI-Basic Developer is no longer the place to do it. Instead, you should head over to Cemetech (primarily American) or TI-Planet (primarily international). Both are active, well-established forums with their own archives, chatrooms, reference material, and abundant coding tools and resources. We'll see you there, we hope. |
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A port of Stick Hero, for the CE! I took a lot of inspiration from PT_'s CSE port of the game, so check that out, too! |
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What the community thinks:
The concept of making a port for SH arrived in my mind when I saw PT_’s port of the game.
I thought it was to most amazing thing ever, and thought, hey. I could easily port this to TI-Basic, and probably get some good speed out of it!
Well, I forgot about it for about 4 months. I got permission from PT_ to port his port over.(I thought it was his original game at the time, I only learned it wasn’t while making the readme.)
I promptly forgot about it for another two months.
Then, Cemetech Contest 20 rolled around, and I started work on a really elaborate program. It got extremely boring, and I almost gave up. I spent HUNDREDS of hours on that program… The entire reason I didn’t stop is because took a break, coming back to old ideas.
Stick Hero was #1 on my list (and the only one that got completed, besides the programs I made for the contest)
I put maybe 15 minutes in, and got a fun, working sketch. (I also didn’t plan, at all.)
After a few more days of sporadic polishing and optimizing, I came up with the elegant interface that is currently in the program. I tweaked PT_’s design to make it suit my tastes, as well as the limits of TI-Basic.
I love the way the game turned out, and I hope you all do, too.
I don't see very many pure TI-Basic games for CSE/CE models, so to play something like this was pretty cool (though it turns out, I'm terrible at this game). This is a fun and addictive game, which I recommend to anyone with a CE.