Space Snake
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Use the up/down arrows to move up and down, and go through the = signs (asteroids) to get points (you get a point when the 2 pixels above and below you are both on) (sorry about the crappy animation, jsTIfied's animated screenshot tool is glitchy. The real game looks much better (though it's more blurry)) It is short enough to type into your calculator:
Also, it doesn't use any variables! (except for keeping track of the score) |
What the community thinks:
The concept is cool and the code is nice and compact. But that comes at a price. Your graphics could be greatly improved. I also think you could get away without the use of assembly by moving the snake itself up and down by changing the Y-Axis coordinates. You would have to use a variable to store the height, but it would greatly improve your graphics and increase speed a tiny bit.
The code doesn't work. the Y variable gets reset to 0, which immediatly causes a domain error, also there is no Pxl-On command. Also, the ZnMax code should be outside the main loop. Also, your code doesn't seem to improve the graphics…
Anyway, it needs assembly to shift the screen left, so the "asteroids" (= signs) will move.
I see. My bad
Does it work now? Oh, and where do u get the prgrm up, doin, flash, and that stuff?
the code for up, down, left, and flash is found underneath the main program.it is in hex assembly, so just type everything you see next to the program down below.
i cant see my snake
check to make sure you put in the code right. Tends to fix the problem!
Please note that this was over a year ago (I tend to make the same mistake as well, just look out for the date on the post).
:)
EDIT: To improve game performance, while playing, take away the Text at 0,0. And, delete the Text for the 10 spaces. The speed is amazingly faster!
Hewwo, my name is Achak Claw. I was formerly BioHazard.
WHERE IS THE PERCENT SYMBOL, OR WHAT DOES IT STAND FOR?? Also, ZnMax?