The cosֿ¹( Command

We're glad you came by, but you might find what you're looking for elsewhere.

TI-Basic Developer is not the site it once was. While its information on commands and other calculator features remains almost second-to-none, its forum, archives, and even hosting service, Wikidot, have been decaying for years. The calculator community would love to see what you're working on, or help you in your next coding adventure, but TI-Basic Developer is no longer the place to do it.

Instead, you should head over to Cemetech (primarily American) or TI-Planet (primarily international). Both are active, well-established forums with their own archives, chatrooms, reference material, and abundant coding tools and resources. We'll see you there, we hope.

COSINVERSE.GIF

Command Summary

Returns the inverse cosine (also called arccosine)

Command Syntax

cosֿ¹(number)

Menu Location

Press:

  1. [2nd]
  2. [cosֿ¹]

Calculator Compatibility

TI-83/84/+/SE

Token Size

1 byte

cosֿ¹( returns the arccosine of its argument. It is the inverse of cos(, which means that cosֿ¹(n) produces an angle θ such that cos(θ)=n.

Like cos(, the result of cosֿ¹( depends on whether the calculator is in Radian or Degree mode. However, unlike cosine, the result is in degrees or radians, not the argument. A full rotation around a circle is 2π radians, which is equal to 360°. The conversion of θ=cosֿ¹(n) from radians to degrees is θ*180/π and from degrees to radians is θ*π/180. The cosֿ¹( command also works on a list.

The cosֿ¹( function can be defined for all real and complex numbers, but assumes real values only in the closed interval [-1,1]. Because Z80 calculators have their trigonometric functions and inverses restricted only to real values, the calculator will throw ERR:DOMAIN if the argument is outside of this interval, no matter what the mode setting may be.

In radians:

:cosֿ¹(-1)
    3.141592654

In degrees:
:cosֿ¹(-1)
    180

Advanced Uses

Since the function cosine itself doesn't have the restrictions that arccosine does, and since arccosine is the inverse of cosine, you can use cosֿ¹(cos( to keep a variable within a certain range (most useful for the home screen). Here is an example for a game like pong. The ball travels between 0 and 12.

You could use a flag like this:

:If X=12 or not(X     \\ X is the position
:-D→D        \\ D is the direction
:X+D→X        \\ new position
:Output(8,X,"=

An easier way to do this, without needing a flag or even an If statement, is using cosֿ¹(cos(

:X+1→X        \\ Note: the calculator is in Degree mode
:Output(8,cosֿ¹(cos(15X))/15,"=")    \\ I used 15 because cosֿ¹ ranges from [0,180]
                                        and X from [0,12],  so 180/12=15

Error Conditions

  • ERR:DOMAIN is thrown if you supplied an argument outside the interval [-1,1]
  • ERR:DATA TYPE is thrown if you input a complex value or a matrix.

Related Commands

.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-Noncommercial 2.5 License.