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These pages provide an overview of 68k Basic, and are designed to help you quickly get started learning and using 68k Basic.

Did You Know...

…that the ok system variable checks if a dialog was cancelled?

Development

Sprites are small images displayed as part of a larger scene on the screen. The most common reasons to use a sprite are to display a picture which will be moved around or repeated multiple times as part of a pattern.

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Recent News Recent Posts Recent Edits
Sep 25 A new forum category specifically for CE and CSE programming questions has been added to separate these threads from those for the monochrome models
May 21 Congratulations to TI-BD user Trenly for being promoted to Administrator!
Apr 23 The new chat is available for use by the TI-BD community! This chat should be more secure than the last one.
Thanks. That was all very helpful. I've modified my code based on what you said, and it works...
(by Mikey12 12 Nov 2019 09:11, posts: 6)
So what I gather from your code, is this: Set up a 3x3 Matrix Wait until user presses a keycode...
(by Trenly 11 Nov 2019 15:42, posts: 6)
Use the [code] block to insert code. "Code will look like this→Str1 Disp Str1 I see what y...
(by Bio_Hazard1282_rPi3 11 Nov 2019 13:02, posts: 6)

TI-Basic Developer Home: 68k
(by kg583 05 Nov 2019 20:05)
Clrtable
(by Zingzing 05 Sep 2019 15:41)
Clrgraph
(by Zingzing 05 Sep 2019 15:29)
Clrerr
(by Zingzing 24 Apr 2019 17:42)
Cfactor
(by Zingzing 24 Apr 2019 17:34)
Blddata
(by Zingzing 24 Apr 2019 17:17)

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