TI-Basic Developer Home: 68k
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New to 68k Basic?

These pages provide an overview of 68k Basic, and are designed to help you quickly get started learning and using 68k Basic.

Did You Know...

…that strings are the fastest data type to access, given enough elements?

Development

Sprites are small images displayed as part of a larger scene on the screen. The most common reasons to use a sprite are to display a picture which will be moved around or repeated multiple times as part of a pattern.

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Recent News Recent Posts Recent Edits
Sep 25 A new forum category specifically for CE and CSE programming questions has been added to separate these threads from those for the monochrome models
May 21 Congratulations to TI-BD user Trenly for being promoted to Administrator!
Apr 23 The new chat is available for use by the TI-BD community! This chat should be more secure than the last one.
Thanks for sharing this awesome equation. However, when I try to graph it on my calculator, I...
(by Sitay Huber 02 Mar 2021 17:14, posts: 13)
Of Course! Thanks for letting me use it! :)
(by CalcNerd 02 Mar 2021 12:49, posts: 5)
Saw your video! Thanks for uploading it. If I ever have another short game (not all of my games...
(by J_Walker87 01 Mar 2021 23:05, posts: 5)

Gettime
(by 350nm 10 Dec 2020 05:00)
newMat
(by 350nm 10 Dec 2020 04:40)
The isVar() command
(by My_Triumph 25 Nov 2020 00:24)
The GetDenom command
(by My_Triumph 25 Nov 2020 00:18)
68k Command Index
(by My_Triumph 24 Nov 2020 22:08)
The Arccos (cos^-1) command
(by My_Triumph 24 Nov 2020 22:04)

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